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authorIlia Mirkin <[email protected]>2016-11-28 19:49:51 -0500
committerJason Ekstrand <[email protected]>2016-11-28 19:32:14 -0800
commite2c669a56bedc25656600aef12a6174f6cc90315 (patch)
tree312f4e7d7ce29e4bea69f0b473a3090ed87e326d
parent76b97d544e642b10d049fad1a6ccd122e482c50a (diff)
anv: bump maxFramebufferLayers to 2048
This matches maxImageArrayLayers, as well as the same setting in the GL frontend. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r--src/intel/vulkan/anv_device.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/intel/vulkan/anv_device.c b/src/intel/vulkan/anv_device.c
index fcc27da1f83..d9ab1b153fd 100644
--- a/src/intel/vulkan/anv_device.c
+++ b/src/intel/vulkan/anv_device.c
@@ -589,7 +589,7 @@ void anv_GetPhysicalDeviceProperties(
.subPixelInterpolationOffsetBits = 4,
.maxFramebufferWidth = (1 << 14),
.maxFramebufferHeight = (1 << 14),
- .maxFramebufferLayers = (1 << 10),
+ .maxFramebufferLayers = (1 << 11),
.framebufferColorSampleCounts = sample_counts,
.framebufferDepthSampleCounts = sample_counts,
.framebufferStencilSampleCounts = sample_counts,