diff options
author | Ilia Mirkin <[email protected]> | 2016-11-28 19:49:51 -0500 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2016-11-28 19:32:14 -0800 |
commit | e2c669a56bedc25656600aef12a6174f6cc90315 (patch) | |
tree | 312f4e7d7ce29e4bea69f0b473a3090ed87e326d | |
parent | 76b97d544e642b10d049fad1a6ccd122e482c50a (diff) |
anv: bump maxFramebufferLayers to 2048
This matches maxImageArrayLayers, as well as the same setting in the GL
frontend.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r-- | src/intel/vulkan/anv_device.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/intel/vulkan/anv_device.c b/src/intel/vulkan/anv_device.c index fcc27da1f83..d9ab1b153fd 100644 --- a/src/intel/vulkan/anv_device.c +++ b/src/intel/vulkan/anv_device.c @@ -589,7 +589,7 @@ void anv_GetPhysicalDeviceProperties( .subPixelInterpolationOffsetBits = 4, .maxFramebufferWidth = (1 << 14), .maxFramebufferHeight = (1 << 14), - .maxFramebufferLayers = (1 << 10), + .maxFramebufferLayers = (1 << 11), .framebufferColorSampleCounts = sample_counts, .framebufferDepthSampleCounts = sample_counts, .framebufferStencilSampleCounts = sample_counts, |