diff options
author | Alex Smith <[email protected]> | 2017-10-27 14:25:05 +0100 |
---|---|---|
committer | Bas Nieuwenhuizen <[email protected]> | 2017-10-29 00:28:45 +0200 |
commit | de889794134e6245e08a24425a6d686a1be584b8 (patch) | |
tree | 1ed5daf5009b6ffaf10a70d5fb83d067028fe6b4 | |
parent | 0a23841a98dacad1fbc81f34479ce194e86fc99a (diff) |
radv: Implement VK_AMD_shader_info
This allows an app to query shader statistics and get a disassembly of
a shader. RenderDoc git has support for it, so this allows you to view
shader disassembly from a capture.
When this extension is enabled on a device (or when tracing), we now
disable pipeline caching, since we don't get the shader debug info when
we retrieve cached shaders.
v2: Improvements to resource usage reporting
v3: Disassembly string must be null terminated (string_buffer's length
does not include the terminator)
v4: Fixed LDS reporting. (Bas)
Signed-off-by: Alex Smith <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
-rw-r--r-- | src/amd/vulkan/radv_device.c | 9 | ||||
-rw-r--r-- | src/amd/vulkan/radv_extensions.py | 1 | ||||
-rw-r--r-- | src/amd/vulkan/radv_pipeline.c | 2 | ||||
-rw-r--r-- | src/amd/vulkan/radv_pipeline_cache.c | 11 | ||||
-rw-r--r-- | src/amd/vulkan/radv_private.h | 3 | ||||
-rw-r--r-- | src/amd/vulkan/radv_shader.c | 180 |
6 files changed, 171 insertions, 35 deletions
diff --git a/src/amd/vulkan/radv_device.c b/src/amd/vulkan/radv_device.c index d25e9c97ba8..0c2f6fa6312 100644 --- a/src/amd/vulkan/radv_device.c +++ b/src/amd/vulkan/radv_device.c @@ -944,10 +944,15 @@ VkResult radv_CreateDevice( VkResult result; struct radv_device *device; + bool keep_shader_info = false; + for (uint32_t i = 0; i < pCreateInfo->enabledExtensionCount; i++) { const char *ext_name = pCreateInfo->ppEnabledExtensionNames[i]; if (!radv_physical_device_extension_supported(physical_device, ext_name)) return vk_error(VK_ERROR_EXTENSION_NOT_PRESENT); + + if (strcmp(ext_name, VK_AMD_SHADER_INFO_EXTENSION_NAME) == 0) + keep_shader_info = true; } /* Check enabled features */ @@ -1041,10 +1046,14 @@ VkResult radv_CreateDevice( device->physical_device->rad_info.max_se >= 2; if (getenv("RADV_TRACE_FILE")) { + keep_shader_info = true; + if (!radv_init_trace(device)) goto fail; } + device->keep_shader_info = keep_shader_info; + result = radv_device_init_meta(device); if (result != VK_SUCCESS) goto fail; diff --git a/src/amd/vulkan/radv_extensions.py b/src/amd/vulkan/radv_extensions.py index dfeb2880fc2..eeb679d65a0 100644 --- a/src/amd/vulkan/radv_extensions.py +++ b/src/amd/vulkan/radv_extensions.py @@ -81,6 +81,7 @@ EXTENSIONS = [ Extension('VK_EXT_global_priority', 1, 'device->rad_info.has_ctx_priority'), Extension('VK_AMD_draw_indirect_count', 1, True), Extension('VK_AMD_rasterization_order', 1, 'device->rad_info.chip_class >= VI && device->rad_info.max_se >= 2'), + Extension('VK_AMD_shader_info', 1, True), ] class VkVersion: diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c index c25642c9667..c6d9debc7e4 100644 --- a/src/amd/vulkan/radv_pipeline.c +++ b/src/amd/vulkan/radv_pipeline.c @@ -1942,7 +1942,7 @@ void radv_create_shaders(struct radv_pipeline *pipeline, for (int i = 0; i < MESA_SHADER_STAGES; ++i) { free(codes[i]); - if (modules[i] && !pipeline->device->trace_bo) + if (modules[i] && !pipeline->device->keep_shader_info) ralloc_free(nir[i]); } diff --git a/src/amd/vulkan/radv_pipeline_cache.c b/src/amd/vulkan/radv_pipeline_cache.c index 5dee1147491..441e2257d55 100644 --- a/src/amd/vulkan/radv_pipeline_cache.c +++ b/src/amd/vulkan/radv_pipeline_cache.c @@ -62,9 +62,11 @@ radv_pipeline_cache_init(struct radv_pipeline_cache *cache, cache->hash_table = malloc(byte_size); /* We don't consider allocation failure fatal, we just start with a 0-sized - * cache. */ + * cache. Disable caching when we want to keep shader debug info, since + * we don't get the debug info on cached shaders. */ if (cache->hash_table == NULL || - (device->instance->debug_flags & RADV_DEBUG_NO_CACHE)) + (device->instance->debug_flags & RADV_DEBUG_NO_CACHE) || + device->keep_shader_info) cache->table_size = 0; else memset(cache->hash_table, 0, byte_size); @@ -186,8 +188,11 @@ radv_create_shader_variants_from_pipeline_cache(struct radv_device *device, entry = radv_pipeline_cache_search_unlocked(cache, sha1); if (!entry) { + /* Again, don't cache when we want debug info, since this isn't + * present in the cache. */ if (!device->physical_device->disk_cache || - (device->instance->debug_flags & RADV_DEBUG_NO_CACHE)) { + (device->instance->debug_flags & RADV_DEBUG_NO_CACHE) || + device->keep_shader_info) { pthread_mutex_unlock(&cache->mutex); return false; } diff --git a/src/amd/vulkan/radv_private.h b/src/amd/vulkan/radv_private.h index c19aa070d38..381afb777f3 100644 --- a/src/amd/vulkan/radv_private.h +++ b/src/amd/vulkan/radv_private.h @@ -563,6 +563,9 @@ struct radv_device { struct radeon_winsys_bo *trace_bo; uint32_t *trace_id_ptr; + /* Whether to keep shader debug info, for tracing or VK_AMD_shader_info */ + bool keep_shader_info; + struct radv_physical_device *physical_device; /* Backup in-memory cache to be used if the app doesn't provide one */ diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c index 7f10798fdf4..c9edb28ba24 100644 --- a/src/amd/vulkan/radv_shader.c +++ b/src/amd/vulkan/radv_shader.c @@ -46,6 +46,8 @@ #include "util/debug.h" #include "ac_exp_param.h" +#include "util/string_buffer.h" + static const struct nir_shader_compiler_options nir_options = { .vertex_id_zero_based = true, .lower_scmp = true, @@ -471,7 +473,7 @@ shader_variant_create(struct radv_device *device, free(binary.relocs); variant->ref_count = 1; - if (device->trace_bo) { + if (device->keep_shader_info) { variant->disasm_string = binary.disasm_string; if (!gs_copy_shader && !module->nir) { variant->nir = *shaders; @@ -593,11 +595,20 @@ radv_get_shader_name(struct radv_shader_variant *var, gl_shader_stage stage) }; } -void -radv_shader_dump_stats(struct radv_device *device, - struct radv_shader_variant *variant, - gl_shader_stage stage, - FILE *file) +static uint32_t +get_total_sgprs(struct radv_device *device) +{ + if (device->physical_device->rad_info.chip_class >= VI) + return 800; + else + return 512; +} + +static void +generate_shader_stats(struct radv_device *device, + struct radv_shader_variant *variant, + gl_shader_stage stage, + struct _mesa_string_buffer *buf) { unsigned lds_increment = device->physical_device->rad_info.chip_class >= CIK ? 512 : 256; struct ac_shader_config *conf; @@ -623,12 +634,8 @@ radv_shader_dump_stats(struct radv_device *device, lds_increment); } - if (conf->num_sgprs) { - if (device->physical_device->rad_info.chip_class >= VI) - max_simd_waves = MIN2(max_simd_waves, 800 / conf->num_sgprs); - else - max_simd_waves = MIN2(max_simd_waves, 512 / conf->num_sgprs); - } + if (conf->num_sgprs) + max_simd_waves = MIN2(max_simd_waves, get_total_sgprs(device) / conf->num_sgprs); if (conf->num_vgprs) max_simd_waves = MIN2(max_simd_waves, 256 / conf->num_vgprs); @@ -639,27 +646,138 @@ radv_shader_dump_stats(struct radv_device *device, if (lds_per_wave) max_simd_waves = MIN2(max_simd_waves, 16384 / lds_per_wave); + if (stage == MESA_SHADER_FRAGMENT) { + _mesa_string_buffer_printf(buf, "*** SHADER CONFIG ***\n" + "SPI_PS_INPUT_ADDR = 0x%04x\n" + "SPI_PS_INPUT_ENA = 0x%04x\n", + conf->spi_ps_input_addr, conf->spi_ps_input_ena); + } + + _mesa_string_buffer_printf(buf, "*** SHADER STATS ***\n" + "SGPRS: %d\n" + "VGPRS: %d\n" + "Spilled SGPRs: %d\n" + "Spilled VGPRs: %d\n" + "Code Size: %d bytes\n" + "LDS: %d blocks\n" + "Scratch: %d bytes per wave\n" + "Max Waves: %d\n" + "********************\n\n\n", + conf->num_sgprs, conf->num_vgprs, + conf->spilled_sgprs, conf->spilled_vgprs, variant->code_size, + conf->lds_size, conf->scratch_bytes_per_wave, + max_simd_waves); +} + +void +radv_shader_dump_stats(struct radv_device *device, + struct radv_shader_variant *variant, + gl_shader_stage stage, + FILE *file) +{ + struct _mesa_string_buffer *buf = _mesa_string_buffer_create(NULL, 256); + + generate_shader_stats(device, variant, stage, buf); + fprintf(file, "\n%s:\n", radv_get_shader_name(variant, stage)); + fprintf(file, buf->buf); - if (stage == MESA_SHADER_FRAGMENT) { - fprintf(file, "*** SHADER CONFIG ***\n" - "SPI_PS_INPUT_ADDR = 0x%04x\n" - "SPI_PS_INPUT_ENA = 0x%04x\n", - conf->spi_ps_input_addr, conf->spi_ps_input_ena); + _mesa_string_buffer_destroy(buf); +} + +VkResult +radv_GetShaderInfoAMD(VkDevice _device, + VkPipeline _pipeline, + VkShaderStageFlagBits shaderStage, + VkShaderInfoTypeAMD infoType, + size_t* pInfoSize, + void* pInfo) +{ + RADV_FROM_HANDLE(radv_device, device, _device); + RADV_FROM_HANDLE(radv_pipeline, pipeline, _pipeline); + gl_shader_stage stage = vk_to_mesa_shader_stage(shaderStage); + struct radv_shader_variant *variant = pipeline->shaders[stage]; + struct _mesa_string_buffer *buf; + VkResult result = VK_SUCCESS; + + /* Spec doesn't indicate what to do if the stage is invalid, so just + * return no info for this. */ + if (!variant) + return VK_ERROR_FEATURE_NOT_PRESENT; + + switch (infoType) { + case VK_SHADER_INFO_TYPE_STATISTICS_AMD: + if (!pInfo) { + *pInfoSize = sizeof(VkShaderStatisticsInfoAMD); + } else { + unsigned lds_multiplier = device->physical_device->rad_info.chip_class >= CIK ? 512 : 256; + struct ac_shader_config *conf = &variant->config; + + VkShaderStatisticsInfoAMD statistics = {}; + statistics.shaderStageMask = shaderStage; + statistics.numPhysicalVgprs = 256; + statistics.numPhysicalSgprs = get_total_sgprs(device); + statistics.numAvailableSgprs = statistics.numPhysicalSgprs; + + if (stage == MESA_SHADER_COMPUTE) { + unsigned *local_size = variant->nir->info.cs.local_size; + unsigned workgroup_size = local_size[0] * local_size[1] * local_size[2]; + + statistics.numAvailableVgprs = statistics.numPhysicalVgprs / + ceil(workgroup_size / statistics.numPhysicalVgprs); + + statistics.computeWorkGroupSize[0] = local_size[0]; + statistics.computeWorkGroupSize[1] = local_size[1]; + statistics.computeWorkGroupSize[2] = local_size[2]; + } else { + statistics.numAvailableVgprs = statistics.numPhysicalVgprs; + } + + statistics.resourceUsage.numUsedVgprs = conf->num_vgprs; + statistics.resourceUsage.numUsedSgprs = conf->num_sgprs; + statistics.resourceUsage.ldsSizePerLocalWorkGroup = 32768; + statistics.resourceUsage.ldsUsageSizeInBytes = conf->lds_size * lds_multiplier; + statistics.resourceUsage.scratchMemUsageInBytes = conf->scratch_bytes_per_wave; + + size_t size = *pInfoSize; + *pInfoSize = sizeof(statistics); + + memcpy(pInfo, &statistics, MIN2(size, *pInfoSize)); + + if (size < *pInfoSize) + result = VK_INCOMPLETE; + } + + break; + case VK_SHADER_INFO_TYPE_DISASSEMBLY_AMD: + buf = _mesa_string_buffer_create(NULL, 1024); + + _mesa_string_buffer_printf(buf, "%s:\n", radv_get_shader_name(variant, stage)); + _mesa_string_buffer_printf(buf, "%s\n\n", variant->disasm_string); + generate_shader_stats(device, variant, stage, buf); + + /* Need to include the null terminator. */ + size_t length = buf->length + 1; + + if (!pInfo) { + *pInfoSize = length; + } else { + size_t size = *pInfoSize; + *pInfoSize = length; + + memcpy(pInfo, buf->buf, MIN2(size, length)); + + if (size < length) + result = VK_INCOMPLETE; + } + + _mesa_string_buffer_destroy(buf); + break; + default: + /* VK_SHADER_INFO_TYPE_BINARY_AMD unimplemented for now. */ + result = VK_ERROR_FEATURE_NOT_PRESENT; + break; } - fprintf(file, "*** SHADER STATS ***\n" - "SGPRS: %d\n" - "VGPRS: %d\n" - "Spilled SGPRs: %d\n" - "Spilled VGPRs: %d\n" - "Code Size: %d bytes\n" - "LDS: %d blocks\n" - "Scratch: %d bytes per wave\n" - "Max Waves: %d\n" - "********************\n\n\n", - conf->num_sgprs, conf->num_vgprs, - conf->spilled_sgprs, conf->spilled_vgprs, variant->code_size, - conf->lds_size, conf->scratch_bytes_per_wave, - max_simd_waves); + return result; } |