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authorEric Anholt <[email protected]>2016-07-12 11:57:13 -0700
committerEric Anholt <[email protected]>2016-07-20 16:15:15 -0700
commitd2b4b16589b1206b20aea638f8b0c7cf740b3a4f (patch)
tree3eadbfc2f6179704c4fe18c32dd3e7b26c67eaf1
parentd81934cded89b20cf305e5afb5c2de9b22d02904 (diff)
vc4: Return V3D version details in the GL renderer info.
This is as close as we get to a name for the 3D blocks.
-rw-r--r--src/gallium/drivers/vc4/vc4_screen.c11
-rw-r--r--src/gallium/drivers/vc4/vc4_screen.h2
2 files changed, 12 insertions, 1 deletions
diff --git a/src/gallium/drivers/vc4/vc4_screen.c b/src/gallium/drivers/vc4/vc4_screen.c
index 96277dc4f92..5882f070340 100644
--- a/src/gallium/drivers/vc4/vc4_screen.c
+++ b/src/gallium/drivers/vc4/vc4_screen.c
@@ -72,7 +72,16 @@ uint32_t vc4_debug;
static const char *
vc4_screen_get_name(struct pipe_screen *pscreen)
{
- return "VC4";
+ struct vc4_screen *screen = vc4_screen(pscreen);
+
+ if (!screen->name) {
+ screen->name = ralloc_asprintf(screen,
+ "VC4 V3D %d.%d",
+ screen->v3d_ver / 10,
+ screen->v3d_ver % 10);
+ }
+
+ return screen->name;
}
static const char *
diff --git a/src/gallium/drivers/vc4/vc4_screen.h b/src/gallium/drivers/vc4/vc4_screen.h
index 9bd2765031c..345b73ac1d8 100644
--- a/src/gallium/drivers/vc4/vc4_screen.h
+++ b/src/gallium/drivers/vc4/vc4_screen.h
@@ -52,6 +52,8 @@ struct vc4_screen {
int v3d_ver;
+ const char *name;
+
void *simulator_mem_base;
uint32_t simulator_mem_size;