diff options
author | Timothy Arceri <[email protected]> | 2016-07-19 15:40:14 +1000 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2016-07-21 09:10:53 +1000 |
commit | cba6657d8ba57fddf72bbe3c96e8aee997a1527d (patch) | |
tree | b0ffc5b382721d2e1509a2c3f986a70409e80546 | |
parent | ad5dd39984467b29d20e03ec8bd26f6f1d2e97ad (diff) |
nir: add doubles component packing support
This makes sure we give the correct driver location
for doubles when using component packing. Specifically
it handles packing a dvec3 with a double which is the
only packing scenario allowed which spans across two
locations.
Acked-by: Kenneth Graunke <[email protected]>
Reviewed-by: Alejandro PiƱeiro <[email protected]>
-rw-r--r-- | src/compiler/nir/nir_lower_io.c | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/src/compiler/nir/nir_lower_io.c b/src/compiler/nir/nir_lower_io.c index 4d191feb53e..bf8296f5b12 100644 --- a/src/compiler/nir/nir_lower_io.c +++ b/src/compiler/nir/nir_lower_io.c @@ -74,6 +74,26 @@ nir_assign_var_locations(struct exec_list *var_list, unsigned *size, if (locations[idx][var->data.index] == -1) { var->data.driver_location = location; locations[idx][var->data.index] = location; + + /* A dvec3 can be packed with a double we need special handling + * for this as we are packing across two locations. + */ + if (glsl_get_base_type(var->type) == GLSL_TYPE_DOUBLE && + glsl_get_vector_elements(var->type) == 3) { + /* Hack around type_size functions that expect vectors to be + * padded out to vec4. If a float type is the same size as a + * double then the type size is padded to vec4, otherwise + * set the offset to two doubles which offsets the location + * past the first two components in dvec3 which were stored at + * the previous location. + */ + unsigned dsize = type_size(glsl_double_type()); + unsigned offset = + dsize == type_size(glsl_float_type()) ? dsize : dsize * 2; + + locations[idx + 1][var->data.index] = location + offset; + } + location += type_size(var->type); } else { var->data.driver_location = locations[idx][var->data.index]; |