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authorJason Ekstrand <[email protected]>2017-02-06 19:46:22 -0800
committerJason Ekstrand <[email protected]>2017-02-12 17:56:32 -0800
commitc4f8f395b291a88eb74b07b90a4028ef4f026f58 (patch)
tree514bf94670dbb386b060487ef0d8a5852ef59d16
parent9df3778016e9153bc8759f84075db2d62a62a596 (diff)
i965/sampler_state: Pass texObj into update_sampler_state
Reviewed-by: Lionel Landwerlin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Cc: "17.0 13.0" <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i965/brw_sampler_state.c10
1 files changed, 4 insertions, 6 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_sampler_state.c b/src/mesa/drivers/dri/i965/brw_sampler_state.c
index e677a75386d..1cf10a8e385 100644
--- a/src/mesa/drivers/dri/i965/brw_sampler_state.c
+++ b/src/mesa/drivers/dri/i965/brw_sampler_state.c
@@ -393,8 +393,7 @@ brw_update_sampler_state(struct brw_context *brw,
GLenum target, bool tex_cube_map_seamless,
GLfloat tex_unit_lod_bias,
mesa_format format, GLenum base_format,
- bool is_integer_format,
- bool is_stencil_sampling,
+ const struct gl_texture_object *texObj,
const struct gl_sampler_object *sampler,
uint32_t *sampler_state,
uint32_t batch_offset_for_sampler_state)
@@ -477,7 +476,7 @@ brw_update_sampler_state(struct brw_context *brw,
* integer formats. Fall back to CLAMP for now.
*/
if ((tex_cube_map_seamless || sampler->CubeMapSeamless) &&
- !(brw->gen == 7 && !brw->is_haswell && is_integer_format)) {
+ !(brw->gen == 7 && !brw->is_haswell && texObj->_IsIntegerFormat)) {
wrap_s = BRW_TEXCOORDMODE_CUBE;
wrap_t = BRW_TEXCOORDMODE_CUBE;
wrap_r = BRW_TEXCOORDMODE_CUBE;
@@ -520,7 +519,7 @@ brw_update_sampler_state(struct brw_context *brw,
wrap_mode_needs_border_color(wrap_t) ||
wrap_mode_needs_border_color(wrap_r)) {
upload_default_color(brw, sampler, format, base_format,
- is_integer_format, is_stencil_sampling,
+ texObj->_IsIntegerFormat, texObj->StencilSampling,
&border_color_offset);
}
@@ -558,8 +557,7 @@ update_sampler_state(struct brw_context *brw,
brw_update_sampler_state(brw, texObj->Target, ctx->Texture.CubeMapSeamless,
texUnit->LodBias,
firstImage->TexFormat, firstImage->_BaseFormat,
- texObj->_IsIntegerFormat, texObj->StencilSampling,
- sampler,
+ texObj, sampler,
sampler_state, batch_offset_for_sampler_state);
}