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authorJason Ekstrand <[email protected]>2017-10-28 08:50:54 -0700
committerEmil Velikov <[email protected]>2017-11-10 19:17:20 +0000
commitc40cf117eef688f6a629ebfeb802bac257986559 (patch)
tree57e127b5990040616a3e849287bd03a3a5c1d31f
parent1b206e3b5846e181296e11a9fc5418fd7140ab34 (diff)
intel/nir: Add a helper for getting the NoIndirect mask
Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com> Cc: [email protected] (cherry picked from commit 7364f080f9a272323ed3491f278a1eed3eb9b1a7)
-rw-r--r--src/intel/compiler/brw_nir.c33
1 files changed, 19 insertions, 14 deletions
diff --git a/src/intel/compiler/brw_nir.c b/src/intel/compiler/brw_nir.c
index 327216eaaa7..192249363d9 100644
--- a/src/intel/compiler/brw_nir.c
+++ b/src/intel/compiler/brw_nir.c
@@ -521,18 +521,29 @@ brw_nir_lower_cs_shared(nir_shader *nir)
this_progress; \
})
-nir_shader *
-brw_nir_optimize(nir_shader *nir, const struct brw_compiler *compiler,
- bool is_scalar)
+static nir_variable_mode
+brw_nir_no_indirect_mask(const struct brw_compiler *compiler,
+ gl_shader_stage stage)
{
nir_variable_mode indirect_mask = 0;
- if (compiler->glsl_compiler_options[nir->info.stage].EmitNoIndirectInput)
+
+ if (compiler->glsl_compiler_options[stage].EmitNoIndirectInput)
indirect_mask |= nir_var_shader_in;
- if (compiler->glsl_compiler_options[nir->info.stage].EmitNoIndirectOutput)
+ if (compiler->glsl_compiler_options[stage].EmitNoIndirectOutput)
indirect_mask |= nir_var_shader_out;
- if (compiler->glsl_compiler_options[nir->info.stage].EmitNoIndirectTemp)
+ if (compiler->glsl_compiler_options[stage].EmitNoIndirectTemp)
indirect_mask |= nir_var_local;
+ return indirect_mask;
+}
+
+nir_shader *
+brw_nir_optimize(nir_shader *nir, const struct brw_compiler *compiler,
+ bool is_scalar)
+{
+ nir_variable_mode indirect_mask =
+ brw_nir_no_indirect_mask(compiler, nir->info.stage);
+
bool progress;
do {
progress = false;
@@ -637,14 +648,8 @@ brw_preprocess_nir(const struct brw_compiler *compiler, nir_shader *nir)
OPT(nir_lower_clip_cull_distance_arrays);
- nir_variable_mode indirect_mask = 0;
- if (compiler->glsl_compiler_options[nir->info.stage].EmitNoIndirectInput)
- indirect_mask |= nir_var_shader_in;
- if (compiler->glsl_compiler_options[nir->info.stage].EmitNoIndirectOutput)
- indirect_mask |= nir_var_shader_out;
- if (compiler->glsl_compiler_options[nir->info.stage].EmitNoIndirectTemp)
- indirect_mask |= nir_var_local;
-
+ nir_variable_mode indirect_mask =
+ brw_nir_no_indirect_mask(compiler, nir->info.stage);
nir_lower_indirect_derefs(nir, indirect_mask);
nir_lower_int64(nir, nir_lower_imul64 |