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authorBrian Paul <[email protected]>2018-02-07 16:12:35 -0700
committerBrian Paul <[email protected]>2018-02-08 09:49:03 -0700
commitb9ff185e41e2d310f70182fca06a9140a79e07ad (patch)
treee14522eae628bdccc1c2107f7bba1ec5bde19d30
parent93b3d381768b405e06f1327f03ee807696d9aab0 (diff)
vbo: add a comment on vbo_draw_transform_feedback()
Reviewed-by: Mathias Fröhlich <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
-rw-r--r--src/mesa/vbo/vbo_exec_array.c8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index 9ce0aa38dc2..25abe095599 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -1416,6 +1416,14 @@ vbo_exec_MultiDrawElementsBaseVertex(GLenum mode,
}
+/**
+ * Draw a GL primitive using a vertex count obtained from transform feedback.
+ * \param mode the type of GL primitive to draw
+ * \param obj the transform feedback object to use
+ * \param stream index of the transform feedback stream from which to
+ * get the primitive count.
+ * \param numInstances number of instances to draw
+ */
static void
vbo_draw_transform_feedback(struct gl_context *ctx, GLenum mode,
struct gl_transform_feedback_object *obj,