diff options
author | Andres Gomez <[email protected]> | 2016-11-22 16:09:54 +0200 |
---|---|---|
committer | Andres Gomez <[email protected]> | 2016-11-25 13:18:30 +0200 |
commit | b95793b9a7e8b18eb9b5d80eb79c4913063c8840 (patch) | |
tree | 84160c2f3e501d917994963a7fd6339a62431993 | |
parent | ae1ce8ecd3cfd243d6fdc558c0d0f04d073c2290 (diff) |
glsl: refactor duplicated validations between 2 layout-qualifiers
Several layout-qualifier validations are duplicated in the
merge_qualifier and validate_in_qualifier methods.
We would rather have them refactored into single calls.
Suggested by Timothy.
Reviewed-by: Timothy Arceri <[email protected]>
Signed-off-by: Andres Gomez <[email protected]>
-rw-r--r-- | src/compiler/glsl/ast_type.cpp | 126 |
1 files changed, 76 insertions, 50 deletions
diff --git a/src/compiler/glsl/ast_type.cpp b/src/compiler/glsl/ast_type.cpp index 1adb1f4752a..20c0fcfae21 100644 --- a/src/compiler/glsl/ast_type.cpp +++ b/src/compiler/glsl/ast_type.cpp @@ -116,6 +116,72 @@ bool ast_type_qualifier::has_memory() const || this->flags.q.write_only; } +static bool +validate_prim_type(YYLTYPE *loc, + _mesa_glsl_parse_state *state, + const ast_type_qualifier &qualifier, + const ast_type_qualifier &new_qualifier) +{ + /* Input layout qualifiers can be specified multiple + * times in separate declarations, as long as they match. + */ + if (qualifier.flags.q.prim_type && new_qualifier.flags.q.prim_type + && qualifier.prim_type != new_qualifier.prim_type) { + _mesa_glsl_error(loc, state, + "conflicting input primitive %s specified", + state->stage == MESA_SHADER_GEOMETRY ? + "type" : "mode"); + return false; + } + + return true; +} + +static bool +validate_vertex_spacing(YYLTYPE *loc, + _mesa_glsl_parse_state *state, + const ast_type_qualifier &qualifier, + const ast_type_qualifier &new_qualifier) +{ + if (qualifier.flags.q.vertex_spacing && new_qualifier.flags.q.vertex_spacing + && qualifier.vertex_spacing != new_qualifier.vertex_spacing) { + _mesa_glsl_error(loc, state, + "conflicting vertex spacing specified"); + return false; + } + + return true; +} + +static bool +validate_ordering(YYLTYPE *loc, + _mesa_glsl_parse_state *state, + const ast_type_qualifier &qualifier, + const ast_type_qualifier &new_qualifier) +{ + if (qualifier.flags.q.ordering && new_qualifier.flags.q.ordering + && qualifier.ordering != new_qualifier.ordering) { + _mesa_glsl_error(loc, state, + "conflicting ordering specified"); + return false; + } + + return true; +} + +static bool +validate_point_mode(YYLTYPE *loc, + _mesa_glsl_parse_state *state, + const ast_type_qualifier &qualifier, + const ast_type_qualifier &new_qualifier) +{ + /* Point mode can only be true if the flag is set. */ + assert (!qualifier.flags.q.point_mode || !new_qualifier.flags.q.point_mode + || (qualifier.point_mode && new_qualifier.point_mode)); + + return true; +} + /** * This function merges both duplicate identifies within a single layout and * multiple layout qualifiers on a single variable declaration. The @@ -127,6 +193,7 @@ ast_type_qualifier::merge_qualifier(YYLTYPE *loc, const ast_type_qualifier &q, bool is_single_layout_merge) { + bool r = true; ast_type_qualifier ubo_mat_mask; ubo_mat_mask.flags.i = 0; ubo_mat_mask.flags.q.row_major = 1; @@ -196,13 +263,7 @@ ast_type_qualifier::merge_qualifier(YYLTYPE *loc, } if (q.flags.q.prim_type) { - if (this->flags.q.prim_type && this->prim_type != q.prim_type) { - _mesa_glsl_error(loc, state, - "conflicting input primitive %s specified", - state->stage == MESA_SHADER_GEOMETRY ? - "type" : "mode"); - return false; - } + r &= validate_prim_type(loc, state, *this, q); this->flags.q.prim_type = 1; this->prim_type = q.prim_type; } @@ -298,26 +359,19 @@ ast_type_qualifier::merge_qualifier(YYLTYPE *loc, } if (q.flags.q.vertex_spacing) { - if (this->flags.q.vertex_spacing && this->vertex_spacing != q.vertex_spacing) { - _mesa_glsl_error(loc, state, "conflicting vertex spacing used"); - return false; - } + r &= validate_vertex_spacing(loc, state, *this, q); this->flags.q.vertex_spacing = 1; this->vertex_spacing = q.vertex_spacing; } if (q.flags.q.ordering) { - if (this->flags.q.ordering && this->ordering != q.ordering) { - _mesa_glsl_error(loc, state, "conflicting ordering used"); - return false; - } + r &= validate_ordering(loc, state, *this, q); this->flags.q.ordering = 1; this->ordering = q.ordering; } if (q.flags.q.point_mode) { - /* Point mode can only be true if the flag is set. */ - assert (!this->flags.q.point_mode || (this->point_mode && q.point_mode)); + r &= validate_point_mode(loc, state, *this, q); this->flags.q.point_mode = 1; this->point_mode = q.point_mode; } @@ -377,7 +431,7 @@ ast_type_qualifier::merge_qualifier(YYLTYPE *loc, this->image_base_type = q.image_base_type; } - return true; + return r; } bool @@ -552,38 +606,10 @@ ast_type_qualifier::validate_in_qualifier(YYLTYPE *loc, * error against the default global input qualifier as soon as we can, with * the closest error location in the shader. */ - - /* Input layout qualifiers can be specified multiple - * times in separate declarations, as long as they match. - */ - if (state->in_qualifier->flags.q.prim_type && this->flags.q.prim_type - && state->in_qualifier->prim_type != this->prim_type) { - r = false; - _mesa_glsl_error(loc, state, - "conflicting input primitive %s specified", - state->stage == MESA_SHADER_GEOMETRY ? - "type" : "mode"); - } - - if (state->in_qualifier->flags.q.vertex_spacing - && this->flags.q.vertex_spacing - && state->in_qualifier->vertex_spacing != this->vertex_spacing) { - r = false; - _mesa_glsl_error(loc, state, - "conflicting vertex spacing specified"); - } - - if (state->in_qualifier->flags.q.ordering && this->flags.q.ordering - && state->in_qualifier->ordering != this->ordering) { - r = false; - _mesa_glsl_error(loc, state, - "conflicting ordering specified"); - } - - /* Point mode can only be true if the flag is set. */ - assert (!state->in_qualifier->flags.q.point_mode - || !this->flags.q.point_mode - || (state->in_qualifier->point_mode && this->point_mode)); + r &= validate_prim_type(loc, state, *state->in_qualifier, *this); + r &= validate_vertex_spacing(loc, state, *state->in_qualifier, *this); + r &= validate_ordering(loc, state, *state->in_qualifier, *this); + r &= validate_point_mode(loc, state, *state->in_qualifier, *this); return r; } |