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authorJason Ekstrand <[email protected]>2015-06-01 10:00:44 -0700
committerJason Ekstrand <[email protected]>2015-06-01 12:25:58 -0700
commitaded32bf04ed4b5f64bd2181f4fc885aabfe5701 (patch)
treeee5ec481f81eeec55e68127100ad524e79db4903
parent5caa40857984d445d1cf6576d869f803af240b2c (diff)
NIR: Add a helper for doing sampler lowering for vulkan
-rw-r--r--src/glsl/nir/nir.h1
-rw-r--r--src/glsl/nir/nir_lower_samplers.cpp94
2 files changed, 74 insertions, 21 deletions
diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h
index 61306e9b7e0..38dbe13ac03 100644
--- a/src/glsl/nir/nir.h
+++ b/src/glsl/nir/nir.h
@@ -1670,6 +1670,7 @@ void nir_lower_phis_to_scalar(nir_shader *shader);
void nir_lower_samplers(nir_shader *shader,
const struct gl_shader_program *shader_program,
gl_shader_stage stage);
+void nir_lower_samplers_for_vk(nir_shader *shader);
void nir_lower_system_values(nir_shader *shader);
void nir_lower_tex_projector(nir_shader *shader);
diff --git a/src/glsl/nir/nir_lower_samplers.cpp b/src/glsl/nir/nir_lower_samplers.cpp
index 8fc5909b711..6ed5a4cb2b5 100644
--- a/src/glsl/nir/nir_lower_samplers.cpp
+++ b/src/glsl/nir/nir_lower_samplers.cpp
@@ -35,6 +35,30 @@ extern "C" {
#include "program/program.h"
}
+static void
+add_indirect_to_tex(nir_tex_instr *instr, nir_src indirect)
+{
+ /* First, we have to resize the array of texture sources */
+ nir_tex_src *new_srcs = rzalloc_array(instr, nir_tex_src,
+ instr->num_srcs + 1);
+
+ for (unsigned i = 0; i < instr->num_srcs; i++) {
+ new_srcs[i].src_type = instr->src[i].src_type;
+ nir_instr_move_src(&instr->instr, &new_srcs[i].src, &instr->src[i].src);
+ }
+
+ ralloc_free(instr->src);
+ instr->src = new_srcs;
+
+ /* Now we can go ahead and move the source over to being a
+ * first-class texture source.
+ */
+ instr->src[instr->num_srcs].src_type = nir_tex_src_sampler_offset;
+ instr->num_srcs++;
+ nir_instr_rewrite_src(&instr->instr, &instr->src[instr->num_srcs - 1].src,
+ indirect);
+}
+
static unsigned
get_sampler_index(const struct gl_shader_program *shader_program,
gl_shader_stage stage, const char *name)
@@ -83,27 +107,9 @@ lower_sampler(nir_tex_instr *instr, const struct gl_shader_program *shader_progr
ralloc_asprintf_append(&name, "[%u]", deref_array->base_offset);
break;
case nir_deref_array_type_indirect: {
- /* First, we have to resize the array of texture sources */
- nir_tex_src *new_srcs = rzalloc_array(instr, nir_tex_src,
- instr->num_srcs + 1);
-
- for (unsigned i = 0; i < instr->num_srcs; i++) {
- new_srcs[i].src_type = instr->src[i].src_type;
- nir_instr_move_src(&instr->instr, &new_srcs[i].src,
- &instr->src[i].src);
- }
-
- ralloc_free(instr->src);
- instr->src = new_srcs;
-
- /* Now we can go ahead and move the source over to being a
- * first-class texture source.
- */
- instr->src[instr->num_srcs].src_type = nir_tex_src_sampler_offset;
- instr->num_srcs++;
- nir_instr_move_src(&instr->instr,
- &instr->src[instr->num_srcs - 1].src,
- &deref_array->indirect);
+ add_indirect_to_tex(instr, deref_array->indirect);
+ nir_instr_rewrite_src(&instr->instr, &deref_array->indirect,
+ NIR_SRC_INIT);
instr->sampler_array_size = glsl_get_length(deref->type);
@@ -183,3 +189,49 @@ nir_lower_samplers(nir_shader *shader, const struct gl_shader_program *shader_pr
lower_impl(overload->impl, shader_program, stage);
}
}
+
+static bool
+lower_samplers_for_vk_block(nir_block *block, void *data)
+{
+ nir_foreach_instr(block, instr) {
+ if (instr->type != nir_instr_type_tex)
+ continue;
+
+ nir_tex_instr *tex = nir_instr_as_tex(instr);
+
+ assert(tex->sampler);
+
+ tex->sampler_set = tex->sampler->var->data.descriptor_set;
+ tex->sampler_index = tex->sampler->var->data.binding;
+
+ if (tex->sampler->deref.child) {
+ assert(tex->sampler->deref.child->deref_type == nir_deref_type_array);
+ nir_deref_array *arr = nir_deref_as_array(tex->sampler->deref.child);
+
+ /* Only one-level arrays are allowed in vulkan */
+ assert(arr->deref.child == NULL);
+
+ tex->sampler_index += arr->base_offset;
+ if (arr->deref_array_type == nir_deref_array_type_indirect) {
+ add_indirect_to_tex(tex, arr->indirect);
+ nir_instr_rewrite_src(instr, &arr->indirect, NIR_SRC_INIT);
+
+ tex->sampler_array_size = glsl_get_length(tex->sampler->deref.type);
+ }
+ }
+
+ tex->sampler = NULL;
+ }
+
+ return true;
+}
+
+extern "C" void
+nir_lower_samplers_for_vk(nir_shader *shader)
+{
+ nir_foreach_overload(shader, overload) {
+ if (overload->impl) {
+ nir_foreach_block(overload->impl, lower_samplers_for_vk_block, NULL);
+ }
+ }
+}