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authorBrian Paul <[email protected]>2009-05-21 10:05:04 -0600
committerBrian Paul <[email protected]>2009-05-21 16:10:45 -0600
commitaac19609bfd7c950b2577489b06886c8a8097bb2 (patch)
treebca692bc67670bc8306daca5f7b0582366b427dc
parentde1cfc5e8a8e9d0b0b397671575ae448a554a002 (diff)
mesa: fix some potential state-restore issues in pop_texture_group()
Call the _mesa_set_enable() functions instead of driver functions, etc. Also, add missing code for 1D/2D texture arrays.
-rw-r--r--src/mesa/main/attrib.c90
1 files changed, 45 insertions, 45 deletions
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c
index e43fa96dd31..a609199504e 100644
--- a/src/mesa/main/attrib.c
+++ b/src/mesa/main/attrib.c
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 7.3
+ * Version: 7.6
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
@@ -541,6 +541,7 @@ end:
static void
pop_enable_group(GLcontext *ctx, const struct gl_enable_attrib *enable)
{
+ const GLuint curTexUnitSave = ctx->Texture.CurrentUnit;
GLuint i;
#define TEST_AND_UPDATE(VALUE, NEWVALUE, ENUM) \
@@ -685,59 +686,51 @@ pop_enable_group(GLcontext *ctx, const struct gl_enable_attrib *enable)
/* texture unit enables */
for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
- if (ctx->Texture.Unit[i].Enabled != enable->Texture[i]) {
- ctx->Texture.Unit[i].Enabled = enable->Texture[i];
- if (ctx->Driver.Enable) {
- if (ctx->Driver.ActiveTexture) {
- (*ctx->Driver.ActiveTexture)(ctx, i);
- }
- (*ctx->Driver.Enable)( ctx, GL_TEXTURE_1D,
- (GLboolean) (enable->Texture[i] & TEXTURE_1D_BIT) );
- (*ctx->Driver.Enable)( ctx, GL_TEXTURE_2D,
- (GLboolean) (enable->Texture[i] & TEXTURE_2D_BIT) );
- (*ctx->Driver.Enable)( ctx, GL_TEXTURE_3D,
- (GLboolean) (enable->Texture[i] & TEXTURE_3D_BIT) );
- if (ctx->Extensions.ARB_texture_cube_map)
- (*ctx->Driver.Enable)( ctx, GL_TEXTURE_CUBE_MAP_ARB,
- (GLboolean) (enable->Texture[i] & TEXTURE_CUBE_BIT) );
- if (ctx->Extensions.NV_texture_rectangle)
- (*ctx->Driver.Enable)( ctx, GL_TEXTURE_RECTANGLE_NV,
- (GLboolean) (enable->Texture[i] & TEXTURE_RECT_BIT) );
+ const GLbitfield enabled = enable->Texture[i];
+ const GLbitfield genEnabled = enable->TexGen[i];
+
+ if (ctx->Texture.Unit[i].Enabled != enabled) {
+ _mesa_ActiveTextureARB(GL_TEXTURE0 + i);
+
+ _mesa_set_enable(ctx, GL_TEXTURE_1D,
+ (enabled & TEXTURE_1D_BIT) ? GL_TRUE : GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_2D,
+ (enabled & TEXTURE_2D_BIT) ? GL_TRUE : GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_3D,
+ (enabled & TEXTURE_3D_BIT) ? GL_TRUE : GL_FALSE);
+ if (ctx->Extensions.NV_texture_rectangle) {
+ _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE_ARB,
+ (enabled & TEXTURE_RECT_BIT) ? GL_TRUE : GL_FALSE);
+ }
+ if (ctx->Extensions.ARB_texture_cube_map) {
+ _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP,
+ (enabled & TEXTURE_CUBE_BIT) ? GL_TRUE : GL_FALSE);
+ }
+ if (ctx->Extensions.MESA_texture_array) {
+ _mesa_set_enable(ctx, GL_TEXTURE_1D_ARRAY_EXT,
+ (enabled & TEXTURE_1D_ARRAY_BIT) ? GL_TRUE : GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_2D_ARRAY_EXT,
+ (enabled & TEXTURE_2D_ARRAY_BIT) ? GL_TRUE : GL_FALSE);
}
}
- if (ctx->Texture.Unit[i].TexGenEnabled != enable->TexGen[i]) {
- ctx->Texture.Unit[i].TexGenEnabled = enable->TexGen[i];
- if (ctx->Driver.Enable) {
- if (ctx->Driver.ActiveTexture) {
- (*ctx->Driver.ActiveTexture)(ctx, i);
- }
- if (enable->TexGen[i] & S_BIT)
- (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_S, GL_TRUE);
- else
- (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_S, GL_FALSE);
- if (enable->TexGen[i] & T_BIT)
- (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_T, GL_TRUE);
- else
- (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_T, GL_FALSE);
- if (enable->TexGen[i] & R_BIT)
- (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_R, GL_TRUE);
- else
- (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_R, GL_FALSE);
- if (enable->TexGen[i] & Q_BIT)
- (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_Q, GL_TRUE);
- else
- (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_Q, GL_FALSE);
- }
+ if (ctx->Texture.Unit[i].TexGenEnabled != genEnabled) {
+ _mesa_ActiveTextureARB(GL_TEXTURE0 + i);
+ _mesa_set_enable(ctx, GL_TEXTURE_GEN_S,
+ (genEnabled & S_BIT) ? GL_TRUE : GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_GEN_T,
+ (genEnabled & T_BIT) ? GL_TRUE : GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_GEN_R,
+ (genEnabled & R_BIT) ? GL_TRUE : GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q,
+ (genEnabled & Q_BIT) ? GL_TRUE : GL_FALSE);
}
/* GL_SGI_texture_color_table */
ctx->Texture.Unit[i].ColorTableEnabled = enable->TextureColorTable[i];
}
- if (ctx->Driver.ActiveTexture) {
- (*ctx->Driver.ActiveTexture)(ctx, ctx->Texture.CurrentUnit);
- }
+ _mesa_ActiveTextureARB(GL_TEXTURE0 + curTexUnitSave);
}
@@ -770,6 +763,13 @@ pop_texture_group(GLcontext *ctx, struct texture_state *texstate)
_mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE_NV,
(unit->Enabled & TEXTURE_RECT_BIT) ? GL_TRUE : GL_FALSE);
}
+ if (ctx->Extensions.MESA_texture_array) {
+ _mesa_set_enable(ctx, GL_TEXTURE_1D_ARRAY_EXT,
+ (unit->Enabled & TEXTURE_1D_ARRAY_BIT) ? GL_TRUE : GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_2D_ARRAY_EXT,
+ (unit->Enabled & TEXTURE_2D_ARRAY_BIT) ? GL_TRUE : GL_FALSE);
+ }
+
if (ctx->Extensions.SGI_texture_color_table) {
_mesa_set_enable(ctx, GL_TEXTURE_COLOR_TABLE_SGI,
unit->ColorTableEnabled);