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authorBrian Paul <[email protected]>2016-02-09 14:19:25 -0700
committerBrian Paul <[email protected]>2016-02-09 17:47:42 -0700
commita5b8ede25319217843f8ff7681a0af5ad4aab84a (patch)
tree0a3972bed247e604a3a3b72aab0fceb5aae2ff0b
parentc624241ef47c3a6ea2d1177969328bd4547e45a2 (diff)
st/mesa: move some st_cb_drawpixels.c code, add comments
-rw-r--r--src/mesa/state_tracker/st_cb_drawpixels.c39
1 files changed, 22 insertions, 17 deletions
diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c
index 04a9de06520..9c1eba49dcd 100644
--- a/src/mesa/state_tracker/st_cb_drawpixels.c
+++ b/src/mesa/state_tracker/st_cb_drawpixels.c
@@ -648,6 +648,7 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
sampler.normalized_coords = normalized;
if (fpv) {
+ /* drawing a color image */
const struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
uint num = MAX2(MAX2(fpv->drawpix_sampler, fpv->pixelmap_sampler) + 1,
st->state.num_samplers[PIPE_SHADER_FRAGMENT]);
@@ -662,12 +663,33 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, num, samplers);
} else {
+ /* drawing a depth/stencil image */
const struct pipe_sampler_state *samplers[2] = {&sampler, &sampler};
cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, num_sampler_view, samplers);
}
}
+ /* user textures, plus the drawpix textures */
+ if (fpv) {
+ /* drawing a color image */
+ struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
+ uint num = MAX3(fpv->drawpix_sampler + 1,
+ fpv->pixelmap_sampler + 1,
+ st->state.num_sampler_views[PIPE_SHADER_FRAGMENT]);
+
+ memcpy(sampler_views, st->state.sampler_views[PIPE_SHADER_FRAGMENT],
+ sizeof(sampler_views));
+
+ sampler_views[fpv->drawpix_sampler] = sv[0];
+ if (sv[1])
+ sampler_views[fpv->pixelmap_sampler] = sv[1];
+ cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, num, sampler_views);
+ } else {
+ /* drawing a depth/stencil image */
+ cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, num_sampler_view, sv);
+ }
+
/* viewport state: viewport matching window dims */
{
const float w = (float) ctx->DrawBuffer->Width;
@@ -685,23 +707,6 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
cso_set_vertex_elements(cso, 3, st->velems_util_draw);
cso_set_stream_outputs(st->cso_context, 0, NULL, NULL);
- /* user textures, plus the drawpix textures */
- if (fpv) {
- struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
- uint num = MAX3(fpv->drawpix_sampler + 1,
- fpv->pixelmap_sampler + 1,
- st->state.num_sampler_views[PIPE_SHADER_FRAGMENT]);
-
- memcpy(sampler_views, st->state.sampler_views[PIPE_SHADER_FRAGMENT],
- sizeof(sampler_views));
-
- sampler_views[fpv->drawpix_sampler] = sv[0];
- if (sv[1])
- sampler_views[fpv->pixelmap_sampler] = sv[1];
- cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, num, sampler_views);
- } else
- cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, num_sampler_view, sv);
-
/* Compute Gallium window coords (y=0=top) with pixel zoom.
* Recall that these coords are transformed by the current
* vertex shader and viewport transformation.