diff options
author | Ian Romanick <[email protected]> | 2011-10-18 11:53:19 -0700 |
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committer | Ian Romanick <[email protected]> | 2011-11-07 13:33:16 -0800 |
commit | 9a21d4670ce88cd2476930f3c5f7945cc57579e8 (patch) | |
tree | 46b4b370962b24266f8524be84527c4fd315fb82 | |
parent | 466d5ffee4a370ba9d031c7bd685ed5d005479e9 (diff) |
mesa: Add structures for "new style" uniform tracking in shader programs
Signed-off-by: Ian Romanick <[email protected]>
Tested-by: Tom Stellard <[email protected]>
-rw-r--r-- | src/mesa/main/mtypes.h | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 61909727d16..013524a84d9 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -77,6 +77,7 @@ struct gl_program_cache; struct gl_texture_object; struct gl_context; struct st_context; +struct gl_uniform_storage; /*@}*/ @@ -2205,6 +2206,30 @@ struct gl_shader_program } Vert; /* post-link info: */ + unsigned NumUserUniformStorage; + struct gl_uniform_storage *UniformStorage; + + /** + * Map of active uniform names to locations + * + * Maps any active uniform that is not an array element to a location. + * Each active uniform, including individual structure members will appear + * in this map. This roughly corresponds to the set of names that would be + * enumerated by \c glGetActiveUniform. + */ + struct string_to_uint_map *UniformHash; + + /** + * Map from sampler unit to texture unit (set by glUniform1i()) + * + * A sampler unit is associated with each sampler uniform by the linker. + * The sampler unit associated with each uniform is stored in the + * \c gl_uniform_storage::sampler field. + */ + GLubyte SamplerUnits[MAX_SAMPLERS]; + /** Which texture target is being sampled (TEXTURE_1D/2D/3D/etc_INDEX) */ + gl_texture_index SamplerTargets[MAX_SAMPLERS]; + struct gl_uniform_list *Uniforms; struct gl_program_parameter_list *Varying; GLboolean LinkStatus; /**< GL_LINK_STATUS */ |