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authorZack Rusin <[email protected]>2014-02-04 19:33:12 -0500
committerZack Rusin <[email protected]>2014-02-05 19:40:53 -0500
commit8a3c99082388f42efac534a4b1d6e211c7cb2806 (patch)
tree1f5aebe8697086e702a88936d948b4c16113ca0b
parentefb152dd04ad3debfbb510b68a905a5ccb805fbe (diff)
tgsi/ureg: increase the number of immediates
ureg_program is allocated on the heap so we can just bump the number of immediates that it can handle. It's needed for d3d10. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
-rw-r--r--src/gallium/auxiliary/tgsi/tgsi_ureg.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/auxiliary/tgsi/tgsi_ureg.c b/src/gallium/auxiliary/tgsi/tgsi_ureg.c
index f06858ef177..f928f573099 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_ureg.c
+++ b/src/gallium/auxiliary/tgsi/tgsi_ureg.c
@@ -77,7 +77,7 @@ struct ureg_tokens {
#define UREG_MAX_SYSTEM_VALUE PIPE_MAX_ATTRIBS
#define UREG_MAX_OUTPUT PIPE_MAX_SHADER_OUTPUTS
#define UREG_MAX_CONSTANT_RANGE 32
-#define UREG_MAX_IMMEDIATE 256
+#define UREG_MAX_IMMEDIATE 4096
#define UREG_MAX_ADDR 2
#define UREG_MAX_PRED 1
#define UREG_MAX_ARRAY_TEMPS 256