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author | Brian Paul <[email protected]> | 2004-09-13 19:59:06 +0000 |
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committer | Brian Paul <[email protected]> | 2004-09-13 19:59:06 +0000 |
commit | 86cdad1b2f7b233f44d78f819aa1359f76aca2f9 (patch) | |
tree | 5c2d5d1b0e17939fdaf1dce20898f18d65bb46b2 | |
parent | c3912b66abb23ce2db00723a4cb79ac84ae4a086 (diff) |
added GL_MAX_VERTEX_ATTRIBS_ARB bug fix
-rw-r--r-- | docs/VERSIONS | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/VERSIONS b/docs/VERSIONS index 88e59ed499a..60588fa0989 100644 --- a/docs/VERSIONS +++ b/docs/VERSIONS @@ -1289,3 +1289,4 @@ Mesa Version History - we weren't reseting the vertex/fragment program error state before parsing (Dave Reveman) - adjust texcoords for sampling texture rectangles (Dave Reveman) + - glGet*(GL_MAX_VERTEX_ATTRIBS_ARB) wasn't implemented |