diff options
author | Anuj Phogat <[email protected]> | 2016-02-11 10:06:13 -0800 |
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committer | Anuj Phogat <[email protected]> | 2016-05-03 03:43:18 -0700 |
commit | 84a44844f2ca90be40579a76651b8fdc2b859dda (patch) | |
tree | db533ae3d0c70945bfcd56dcb492aa9a31107ca4 | |
parent | ec60b3da695f7a80b0efd1335aa34d0aa4ddbe9a (diff) |
mesa: Handle 3d block sizes in teximage error checks
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
-rw-r--r-- | src/mesa/main/teximage.c | 19 |
1 files changed, 13 insertions, 6 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index 6b0744beeef..7cf15f5be63 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -1112,7 +1112,7 @@ error_check_subtexture_dimensions(struct gl_context *ctx, GLuint dims, GLsizei subDepth, const char *func) { const GLenum target = destImage->TexObject->Target; - GLuint bw, bh; + GLuint bw, bh, bd; /* Check size */ if (subWidth < 0) { @@ -1185,14 +1185,14 @@ error_check_subtexture_dimensions(struct gl_context *ctx, GLuint dims, * compressed formats supported by Mesa allow sub-textures to be updated * along compressed block boundaries. */ - _mesa_get_format_block_size(destImage->TexFormat, &bw, &bh); + _mesa_get_format_block_size_3d(destImage->TexFormat, &bw, &bh, &bd); - if (bw != 1 || bh != 1) { + if (bw != 1 || bh != 1 || bd != 1) { /* offset must be multiple of block size */ - if ((xoffset % bw != 0) || (yoffset % bh != 0)) { + if ((xoffset % bw != 0) || (yoffset % bh != 0) || (zoffset % bd != 0)) { _mesa_error(ctx, GL_INVALID_OPERATION, - "%s(xoffset = %d, yoffset = %d)", - func, xoffset, yoffset); + "%s(xoffset = %d, yoffset = %d, zoffset = %d)", + func, xoffset, yoffset, zoffset); return GL_TRUE; } @@ -1214,6 +1214,13 @@ error_check_subtexture_dimensions(struct gl_context *ctx, GLuint dims, "%s(height = %d)", func, subHeight); return GL_TRUE; } + + if ((subDepth % bd != 0) && + (zoffset + subDepth != (GLint) destImage->Depth)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(depth = %d)", func, subDepth); + return GL_TRUE; + } } return GL_FALSE; |