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authorMarek Olšák <[email protected]>2015-03-19 23:27:10 +0100
committerMarek Olšák <[email protected]>2015-05-16 14:48:54 +0200
commit7ffc1fb928268f8493e88d45e9a006208d05f0f6 (patch)
treefc1ba06d8cea4ddd120870652f848b36bf5c3452
parent018aa279532f5c9d07c3c73604e33b49569eb4e6 (diff)
gallium: bump shader input and output limits
Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
-rw-r--r--src/gallium/include/pipe/p_state.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gallium/include/pipe/p_state.h b/src/gallium/include/pipe/p_state.h
index e15860c4ca7..e713a44c4b4 100644
--- a/src/gallium/include/pipe/p_state.h
+++ b/src/gallium/include/pipe/p_state.h
@@ -58,8 +58,8 @@ extern "C" {
#define PIPE_MAX_COLOR_BUFS 8
#define PIPE_MAX_CONSTANT_BUFFERS 32
#define PIPE_MAX_SAMPLERS 18 /* 16 public + 2 driver internal */
-#define PIPE_MAX_SHADER_INPUTS 32
-#define PIPE_MAX_SHADER_OUTPUTS 48 /* 32 GENERICs + POS, PSIZE, FOG, etc. */
+#define PIPE_MAX_SHADER_INPUTS 80 /* 32 GENERIC + 32 PATCH + 16 others */
+#define PIPE_MAX_SHADER_OUTPUTS 80 /* 32 GENERIC + 32 PATCH + 16 others */
#define PIPE_MAX_SHADER_SAMPLER_VIEWS 32
#define PIPE_MAX_SHADER_RESOURCES 32
#define PIPE_MAX_TEXTURE_LEVELS 16