diff options
author | Roland Scheidegger <[email protected]> | 2014-08-01 03:08:11 +0200 |
---|---|---|
committer | Roland Scheidegger <[email protected]> | 2014-08-01 23:31:11 +0200 |
commit | 7e7aebbbd0a811f4406fb41b13e6f7050d5a13f4 (patch) | |
tree | 5cdf3aefcbc6b62092b37ccbf674d7551503b360 | |
parent | 47096fbb5d1c0ba57df642c67b34754e649778c3 (diff) |
llvmpipe: integrate memory allocation into llvmpipe_texture_layout
Seems pointless to just duplicate some of the calculations (the calculation
of actual memory used compared to what was predicted in llvmpipe_texture_layout
actually could have differed slightly in some cases due to different alignment
rules used though this should have been of no consequence).
v2: keep the previous mip alignment of MAX2(64, cacheline). This was added for
ARB_map_buffer_alignment - I'm not convinced it's needed for textures, but
it was supposed to be cleanup without functional change. Also replace div
with 64bit mul / comparison.
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_texture.c | 74 |
1 files changed, 29 insertions, 45 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_texture.c b/src/gallium/drivers/llvmpipe/lp_texture.c index 40e5815ab33..756734b890b 100644 --- a/src/gallium/drivers/llvmpipe/lp_texture.c +++ b/src/gallium/drivers/llvmpipe/lp_texture.c @@ -59,16 +59,15 @@ static struct llvmpipe_resource resource_list; #endif static unsigned id_counter = 0; -static void -alloc_image_data(struct llvmpipe_resource *lpr); /** * Conventional allocation path for non-display textures: - * Just compute row strides here. Storage is allocated on demand later. + * Compute strides and allocate data (unless asked not to). */ static boolean llvmpipe_texture_layout(struct llvmpipe_screen *screen, - struct llvmpipe_resource *lpr) + struct llvmpipe_resource *lpr, + boolean allocate) { struct pipe_resource *pt = &lpr->base; unsigned level; @@ -77,11 +76,20 @@ llvmpipe_texture_layout(struct llvmpipe_screen *screen, unsigned depth = pt->depth0; uint64_t total_size = 0; unsigned layers = pt->array_size; + /* XXX: + * This alignment here (same for displaytarget) was added for the purpose of + * ARB_map_buffer_alignment. I am not convinced it's needed for non-buffer + * resources. Otherwise we'd want the max of cacheline size and 16 (max size + * of a block for all formats) though this should not be strictly necessary + * neither. In any case it can only affect compressed or 1d textures. + */ + unsigned mip_align = MAX2(64, util_cpu_caps.cacheline); assert(LP_MAX_TEXTURE_2D_LEVELS <= LP_MAX_TEXTURE_LEVELS); assert(LP_MAX_TEXTURE_3D_LEVELS <= LP_MAX_TEXTURE_LEVELS); for (level = 0; level <= pt->last_level; level++) { + uint64_t mipsize; /* Row stride and image stride */ { @@ -143,14 +151,15 @@ llvmpipe_texture_layout(struct llvmpipe_screen *screen, } /* if img_stride * num_slices_faces > LP_MAX_TEXTURE_SIZE */ - if (lpr->img_stride[level] > - LP_MAX_TEXTURE_SIZE / lpr->num_slices_faces[level]) { + mipsize = (uint64_t)lpr->num_slices_faces[level] * lpr->img_stride[level]; + if (mipsize > LP_MAX_TEXTURE_SIZE) { /* volume too large */ goto fail; } - total_size += (uint64_t) lpr->num_slices_faces[level] - * (uint64_t) lpr->img_stride[level]; + lpr->mip_offsets[level] = total_size; + + total_size += align((unsigned)mipsize, mip_align); if (total_size > LP_MAX_TEXTURE_SIZE) { goto fail; } @@ -161,6 +170,16 @@ llvmpipe_texture_layout(struct llvmpipe_screen *screen, depth = u_minify(depth, 1); } + if (allocate) { + lpr->tex_data = align_malloc(total_size, mip_align); + if (!lpr->tex_data) { + return FALSE; + } + else { + memset(lpr->tex_data, 0, total_size); + } + } + return TRUE; fail: @@ -179,7 +198,7 @@ llvmpipe_can_create_resource(struct pipe_screen *screen, struct llvmpipe_resource lpr; memset(&lpr, 0, sizeof(lpr)); lpr.base = *res; - return llvmpipe_texture_layout(llvmpipe_screen(screen), &lpr); + return llvmpipe_texture_layout(llvmpipe_screen(screen), &lpr, false); } @@ -247,13 +266,8 @@ llvmpipe_resource_create(struct pipe_screen *_screen, } else { /* texture map */ - if (!llvmpipe_texture_layout(screen, lpr)) - goto fail; - - alloc_image_data(lpr); - if (!lpr->tex_data) { + if (!llvmpipe_texture_layout(screen, lpr, true)) goto fail; - } } } else { @@ -747,36 +761,6 @@ llvmpipe_get_texture_image_address(struct llvmpipe_resource *lpr, /** - * Allocate storage for a linear image - * (all cube faces and all 3D slices, all levels). - */ -static void -alloc_image_data(struct llvmpipe_resource *lpr) -{ - uint alignment = MAX2(64, util_cpu_caps.cacheline); - uint level; - uint offset = 0; - - assert(!lpr->dt); - - /* not a display target - allocate regular memory */ - /* - * Offset calculation for start of a specific mip/layer is always - * offset = lpr->linear_mip_offsets[level] + lpr->img_stride[level] * layer - */ - for (level = 0; level <= lpr->base.last_level; level++) { - uint buffer_size = tex_image_size(lpr, level); - lpr->mip_offsets[level] = offset; - offset += align(buffer_size, alignment); - } - lpr->tex_data = align_malloc(offset, alignment); - if (lpr->tex_data) { - memset(lpr->tex_data, 0, offset); - } -} - - -/** * Return size of resource in bytes */ unsigned |