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authorMathias Fröhlich <[email protected]>2012-02-29 18:19:34 +0100
committerMathias Fröhlich <[email protected]>2012-02-29 20:37:20 +0100
commit7793a63d3d3a0cf403b7f51dd3a72e4c37ebfb16 (patch)
treeb7b1f6825b09d37551ba92043462c736a723949b
parenta1b1f8ff866f8ce48cfc83c9d9dd9f636d05d2a7 (diff)
mesa: Avoid revalidating shine tables in _tnl_RasterPos.
Now that _tnl_RasterPos no longer uses the shine tables, avoid revalidating them. Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Froehlich <[email protected]>
-rw-r--r--src/mesa/tnl/t_rasterpos.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/mesa/tnl/t_rasterpos.c b/src/mesa/tnl/t_rasterpos.c
index 38f63b23af1..50b5fcb4c63 100644
--- a/src/mesa/tnl/t_rasterpos.c
+++ b/src/mesa/tnl/t_rasterpos.c
@@ -123,8 +123,6 @@ shade_rastpos(struct gl_context *ctx,
const struct gl_light *light;
GLfloat diffuseColor[4], specularColor[4]; /* for RGB mode only */
- _mesa_validate_all_lighting_tables( ctx );
-
COPY_3V(diffuseColor, base[0]);
diffuseColor[3] = CLAMP(
ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3], 0.0F, 1.0F );