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authorEmil Velikov <[email protected]>2015-10-07 11:59:26 +0100
committerEmil Velikov <[email protected]>2015-10-30 17:22:32 +0000
commit7682844f34401f1d27c9c8f80eadbcb57286e7c4 (patch)
tree00b4170ba368ba0e3c0311bf9900256ca7dfe2db
parentf1d98fc90ab6f1f424b26a5d3b3ead3b8614069a (diff)
nir: add shader_clock intrinsic
v2: Add flags and inline comment/description. v3: None of the input/outputs are variables v4: Drop clockARB reference, relate code motion barrier comment wrt intrinsic flag. v5: Drop the "thus we can eliminate..." comment (Connor) Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Connor Abbott <[email protected]> Reviewed-by: Matt Turner <[email protected]>
-rw-r--r--src/glsl/nir/glsl_to_nir.cpp6
-rw-r--r--src/glsl/nir/nir_intrinsics.h8
2 files changed, 14 insertions, 0 deletions
diff --git a/src/glsl/nir/glsl_to_nir.cpp b/src/glsl/nir/glsl_to_nir.cpp
index 7275b48eff0..57aba5be0f5 100644
--- a/src/glsl/nir/glsl_to_nir.cpp
+++ b/src/glsl/nir/glsl_to_nir.cpp
@@ -717,6 +717,8 @@ nir_visitor::visit(ir_call *ir)
op = nir_intrinsic_ssbo_atomic_exchange;
} else if (strcmp(ir->callee_name(), "__intrinsic_ssbo_atomic_comp_swap_internal") == 0) {
op = nir_intrinsic_ssbo_atomic_comp_swap;
+ } else if (strcmp(ir->callee_name(), "__intrinsic_shader_clock") == 0) {
+ op = nir_intrinsic_shader_clock;
} else {
unreachable("not reached");
}
@@ -821,6 +823,10 @@ nir_visitor::visit(ir_call *ir)
case nir_intrinsic_memory_barrier:
nir_instr_insert_after_cf_list(this->cf_node_list, &instr->instr);
break;
+ case nir_intrinsic_shader_clock:
+ nir_ssa_dest_init(&instr->instr, &instr->dest, 1, NULL);
+ nir_instr_insert_after_cf_list(this->cf_node_list, &instr->instr);
+ break;
case nir_intrinsic_store_ssbo: {
exec_node *param = ir->actual_parameters.get_head();
ir_rvalue *block = ((ir_instruction *)param)->as_rvalue();
diff --git a/src/glsl/nir/nir_intrinsics.h b/src/glsl/nir/nir_intrinsics.h
index c1fb1bad4bc..c2b6fe7166d 100644
--- a/src/glsl/nir/nir_intrinsics.h
+++ b/src/glsl/nir/nir_intrinsics.h
@@ -83,6 +83,14 @@ BARRIER(discard)
*/
BARRIER(memory_barrier)
+/*
+ * Shader clock intrinsic with semantics analogous to the clock2x32ARB()
+ * GLSL intrinsic.
+ * The latter can be used as code motion barrier, which is currently not
+ * feasible with NIR.
+ */
+INTRINSIC(shader_clock, 0, ARR(), true, 1, 0, 0, NIR_INTRINSIC_CAN_ELIMINATE)
+
/** A conditional discard, with a single boolean source. */
INTRINSIC(discard_if, 1, ARR(1), false, 0, 0, 0, 0)