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authorNeil Roberts <[email protected]>2015-02-25 15:33:08 +0000
committerNeil Roberts <[email protected]>2015-03-05 13:24:53 +0000
commit7286a6899176a8b26aa794097288eff941f5178c (patch)
tree78a4899170410ed90fb021c18a37a7f6726a9d91
parenta08bff1e98b8e630f8bdf341af1491cd99e7d104 (diff)
meta: Fix the y offset for 1D_ARRAY in _mesa_meta_pbo_TexSubImage
The yoffset needs to be interpreted as a slice offset for 1D array textures. This patch implements that by moving the yoffset into zoffset similar to how it moves the height into depth. Reviewed-by: Jason Ekstrand <[email protected]> Cc: "10.5" <[email protected]>
-rw-r--r--src/mesa/drivers/common/meta_tex_subimage.c8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/mesa/drivers/common/meta_tex_subimage.c b/src/mesa/drivers/common/meta_tex_subimage.c
index f360d649d16..e29addb734a 100644
--- a/src/mesa/drivers/common/meta_tex_subimage.c
+++ b/src/mesa/drivers/common/meta_tex_subimage.c
@@ -205,8 +205,12 @@ _mesa_meta_pbo_TexSubImage(struct gl_context *ctx, GLuint dims,
if (tex_image->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
assert(depth == 1);
+ assert(zoffset == 0);
depth = height;
height = 1;
+ image_height = 1;
+ zoffset = yoffset;
+ yoffset = 0;
}
_mesa_meta_bind_fbo_image(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
@@ -322,8 +326,12 @@ _mesa_meta_pbo_GetTexSubImage(struct gl_context *ctx, GLuint dims,
if (tex_image && tex_image->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
assert(depth == 1);
+ assert(zoffset == 0);
depth = height;
height = 1;
+ image_height = 1;
+ zoffset = yoffset;
+ yoffset = 0;
}
/* If we were given a texture, bind it to the read framebuffer. If not,