diff options
author | Mathias Fröhlich <[email protected]> | 2012-02-29 18:19:34 +0100 |
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committer | Mathias Fröhlich <[email protected]> | 2012-02-29 20:37:07 +0100 |
commit | 703ada1e4586acbbde31d0ea1eb81c5ce1557ca7 (patch) | |
tree | 53bb3c201436e6fb029bd255ef38e954631db40e | |
parent | 619baeae3ca5b9f993d1c6ddd9c4c0541e5a4f11 (diff) |
mesa: Avoid explicit invalidation of shine tables.
Since the shine tables are implicitly invalidated by having
a different shininess value than the current one, we can
omit the explicit invalidation of the shine table.
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Froehlich <[email protected]>
-rw-r--r-- | src/mesa/main/light.c | 27 |
1 files changed, 0 insertions, 27 deletions
diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c index 7ebf9bf51cf..a120b12da71 100644 --- a/src/mesa/main/light.c +++ b/src/mesa/main/light.c @@ -621,11 +621,6 @@ _mesa_material_bitmask( struct gl_context *ctx, GLenum face, GLenum pname, -static void -invalidate_shine_table( struct gl_context *ctx, GLuint side ); - - - /* Update derived values following a change in ctx->Light.Material */ void @@ -697,14 +692,6 @@ _mesa_update_material( struct gl_context *ctx, GLuint bitmask ) mat[MAT_ATTRIB_BACK_SPECULAR]); } } - - if (bitmask & MAT_BIT_FRONT_SHININESS) { - invalidate_shine_table( ctx, 0 ); - } - - if (bitmask & MAT_BIT_BACK_SHININESS) { - invalidate_shine_table( ctx, 1 ); - } } @@ -913,20 +900,6 @@ _mesa_GetMaterialiv( GLenum face, GLenum pname, GLint *params ) -/* Calculate a new shine table. Doing this here saves a branch in - * lighting, and the cost of doing it early may be partially offset - * by keeping a MRU cache of shine tables for various shine values. - */ -static void -invalidate_shine_table( struct gl_context *ctx, GLuint side ) -{ - ASSERT(side < 2); - if (ctx->_ShineTable[side]) - ctx->_ShineTable[side]->refcount--; - ctx->_ShineTable[side] = NULL; -} - - static void validate_shine_table( struct gl_context *ctx, GLuint side, GLfloat shininess ) { |