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authorKenneth Graunke <[email protected]>2012-02-08 05:08:24 -0800
committerKenneth Graunke <[email protected]>2012-02-17 14:57:11 -0800
commit6e738d35c5c88769ececbadd5f4ac14d36647168 (patch)
treed6b64a28714b35e52a5f85596b6245df2402b3d2
parent112b02c32402d96fd7d526ab84877bb66dc12de4 (diff)
vbo: Eliminate short-circuiting in invalid-start case.
Now that we have a index_range_invalid flag, we can just use that rather than calling vbo_validated_drawrangeelements directly and returning. NOTE: This is a candidate for release branches. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Brian Paul <[email protected]>
-rw-r--r--src/mesa/vbo/vbo_exec_array.c6
1 files changed, 1 insertions, 5 deletions
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index 809804f3b1c..06e36a677eb 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -889,11 +889,7 @@ vbo_exec_DrawRangeElementsBaseVertex(GLenum mode,
start, end, basevertex, count, type, indices,
ctx->Array.ArrayObj->_MaxElement - 1);
}
-
- /* Just do an ordinary glDrawElementsBaseVertex(). */
- vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, 0, ~0,
- count, type, indices, basevertex, 1);
- return;
+ index_bounds_valid = GL_FALSE;
}
/* NOTE: It's important that 'end' is a reasonable value.