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authorIan Romanick <[email protected]>2013-09-25 14:36:27 -0700
committerIan Romanick <[email protected]>2013-10-30 13:49:30 -0700
commit5cb80f03142ddcc949f4d208594004cc2bcc4140 (patch)
tree9a1c46daf1808acf5a4140a1445ba568b93e8bad
parent9d6294f5a2337c5aa975c8ac65f775467b51043d (diff)
glsl: Move layout(location) checks to AST-to-HIR conversion
This will simplify the addition of layout(location) qualifiers for separate shader objects. This was validated with new piglit tests arb_explicit_attrib_location/1.30/compiler/not-enabled-01.vert and arb_explicit_attrib_location/1.30/compiler/not-enabled-02.vert. v2: Refactor error checking to check_explicit_attrib_location_allowed and eliminate the gotos. Suggested by Paul. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Paul Berry <[email protected]>
-rw-r--r--src/glsl/ast_to_hir.cpp8
-rw-r--r--src/glsl/glsl_parser.yy34
-rw-r--r--src/glsl/glsl_parser_extras.h23
3 files changed, 43 insertions, 22 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index 68dd7778380..f75e68ce192 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -2063,6 +2063,9 @@ validate_explicit_location(const struct ast_type_qualifier *qual,
switch (state->target) {
case vertex_shader:
if (var->mode == ir_var_shader_in) {
+ if (!state->check_explicit_attrib_location_allowed(loc, var))
+ return;
+
break;
}
@@ -2077,6 +2080,9 @@ validate_explicit_location(const struct ast_type_qualifier *qual,
case fragment_shader:
if (var->mode == ir_var_shader_out) {
+ if (!state->check_explicit_attrib_location_allowed(loc, var))
+ return;
+
break;
}
@@ -2126,6 +2132,8 @@ validate_explicit_location(const struct ast_type_qualifier *qual,
}
}
}
+
+ return;
}
static void
diff --git a/src/glsl/glsl_parser.yy b/src/glsl/glsl_parser.yy
index 4ed41057464..14420f8a36c 100644
--- a/src/glsl/glsl_parser.yy
+++ b/src/glsl/glsl_parser.yy
@@ -1302,29 +1302,25 @@ layout_qualifier_id:
{
memset(& $$, 0, sizeof($$));
- if (state->has_explicit_attrib_location()) {
- if (match_layout_qualifier("location", $1, state) == 0) {
- $$.flags.q.explicit_location = 1;
+ if (match_layout_qualifier("location", $1, state) == 0) {
+ $$.flags.q.explicit_location = 1;
- if ($3 >= 0) {
- $$.location = $3;
- } else {
- _mesa_glsl_error(& @3, state,
- "invalid location %d specified", $3);
- YYERROR;
- }
+ if ($3 >= 0) {
+ $$.location = $3;
+ } else {
+ _mesa_glsl_error(& @3, state, "invalid location %d specified", $3);
+ YYERROR;
}
+ }
- if (match_layout_qualifier("index", $1, state) == 0) {
- $$.flags.q.explicit_index = 1;
+ if (match_layout_qualifier("index", $1, state) == 0) {
+ $$.flags.q.explicit_index = 1;
- if ($3 >= 0) {
- $$.index = $3;
- } else {
- _mesa_glsl_error(& @3, state,
- "invalid index %d specified", $3);
- YYERROR;
- }
+ if ($3 >= 0) {
+ $$.index = $3;
+ } else {
+ _mesa_glsl_error(& @3, state, "invalid index %d specified", $3);
+ YYERROR;
}
}
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
index f3560c30a6a..f22dac35593 100644
--- a/src/glsl/glsl_parser_extras.h
+++ b/src/glsl/glsl_parser_extras.h
@@ -69,6 +69,10 @@ typedef struct YYLTYPE {
# define YYLTYPE_IS_DECLARED 1
# define YYLTYPE_IS_TRIVIAL 1
+extern void _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
+ const char *fmt, ...);
+
+
struct _mesa_glsl_parse_state {
_mesa_glsl_parse_state(struct gl_context *_ctx, GLenum target,
void *mem_ctx);
@@ -121,6 +125,22 @@ struct _mesa_glsl_parse_state {
return check_version(130, 300, locp, "bit-wise operations are forbidden");
}
+ bool check_explicit_attrib_location_allowed(YYLTYPE *locp,
+ const ir_variable *var)
+ {
+ if (!this->has_explicit_attrib_location()) {
+ const char *const requirement = this->es_shader
+ ? "GLSL ES 300"
+ : "GL_ARB_explicit_attrib_location extension or GLSL 330";
+
+ _mesa_glsl_error(locp, this, "%s explicit location requires %s",
+ mode_string(var), requirement);
+ return false;
+ }
+
+ return true;
+ }
+
bool has_explicit_attrib_location() const
{
return ARB_explicit_attrib_location_enable || is_version(330, 300);
@@ -372,9 +392,6 @@ do { \
(Current).source = 0; \
} while (0)
-extern void _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
- const char *fmt, ...);
-
/**
* Emit a warning to the shader log
*