diff options
author | Keith Whitwell <[email protected]> | 1999-09-19 23:43:02 +0000 |
---|---|---|
committer | Keith Whitwell <[email protected]> | 1999-09-19 23:43:02 +0000 |
commit | 5a437d588975ec0e241a2bf7cc4ce3785cb476bd (patch) | |
tree | e6cf1e6822ddd7cc4781ae7871d7fe8072e8ab9d | |
parent | c6569511103235fd29a89ea6dd0c21913805b1d2 (diff) |
Cleaning up
-rw-r--r-- | src/mesa/main/attrib.c | 3 | ||||
-rw-r--r-- | src/mesa/main/context.c | 21 | ||||
-rw-r--r-- | src/mesa/main/depth.c | 3 |
3 files changed, 22 insertions, 5 deletions
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c index c4dae95739b..80aee7b8c0f 100644 --- a/src/mesa/main/attrib.c +++ b/src/mesa/main/attrib.c @@ -1,4 +1,4 @@ -/* $Id: attrib.c,v 1.3 1999/09/18 20:41:22 keithw Exp $ */ +/* $Id: attrib.c,v 1.4 1999/09/19 23:43:02 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -492,6 +492,7 @@ void gl_PopAttrib( GLcontext* ctx ) } TEST_AND_UPDATE(ctx->Light.ColorMaterialEnabled, enable->ColorMaterial, GL_COLOR_MATERIAL); TEST_AND_UPDATE(ctx->Polygon.CullFlag, enable->CullFace, GL_CULL_FACE); + TEST_AND_UPDATE(ctx->Depth.Test, enable->DepthTest, GL_DEPTH_TEST); TEST_AND_UPDATE(ctx->Color.DitherFlag, enable->Dither, GL_DITHER); TEST_AND_UPDATE(ctx->Fog.Enabled, enable->Fog, GL_FOG); TEST_AND_UPDATE(ctx->Light.Enabled, enable->Lighting, GL_LIGHTING); diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 9b12ad0ede4..d7f751dba5f 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -1,4 +1,4 @@ -/* $Id: context.c,v 1.8 1999/09/18 20:41:22 keithw Exp $ */ +/* $Id: context.c,v 1.9 1999/09/19 23:43:02 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -1350,10 +1350,17 @@ void gl_destroy_context( GLcontext *ctx ) for (i = 0 ; i < MAX_MODELVIEW_STACK_DEPTH ; i++) { gl_matrix_dtr( &ctx->ModelViewStack[i] ); } - + gl_matrix_dtr( &ctx->ProjectionMatrix ); + for (i = 0 ; i < MAX_PROJECTION_STACK_DEPTH ; i++) { + gl_matrix_dtr( &ctx->ProjectionStack[i] ); + } free( ctx->PB ); - free( ctx->VB ); + + if(ctx->input != ctx->VB->IM) + gl_immediate_free( ctx->input ); + + gl_vb_free( ctx->VB ); ctx->Shared->RefCount--; assert(ctx->Shared->RefCount>=0); @@ -1411,6 +1418,14 @@ void gl_destroy_context( GLcontext *ctx ) if (ctx->EvalMap.Map2Texture4.Points) free( ctx->EvalMap.Map2Texture4.Points ); + /* Free cache of immediate buffers. */ + while (ctx->nr_im_queued-- > 0) { + struct immediate * next = ctx->freed_im_queue->next; + free( ctx->freed_im_queue ); + ctx->freed_im_queue = next; + } + gl_extensions_dtr(ctx); + free( (void *) ctx ); #ifndef THREADS diff --git a/src/mesa/main/depth.c b/src/mesa/main/depth.c index 7ac2be01da0..7fac7184923 100644 --- a/src/mesa/main/depth.c +++ b/src/mesa/main/depth.c @@ -1,4 +1,4 @@ -/* $Id: depth.c,v 1.2 1999/09/10 14:24:35 keithw Exp $ */ +/* $Id: depth.c,v 1.3 1999/09/19 23:43:02 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -817,6 +817,7 @@ void gl_alloc_depth_buffer( GLcontext* ctx ) if (!ctx->Buffer->Depth) { /* out of memory */ ctx->Depth.Test = GL_FALSE; + ctx->NewState |= NEW_RASTER_OPS; gl_error( ctx, GL_OUT_OF_MEMORY, "Couldn't allocate depth buffer" ); } } |