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authorIan Romanick <[email protected]>2010-10-07 17:20:15 -0700
committerIan Romanick <[email protected]>2010-10-08 14:21:22 -0700
commit4b5489dd6f6d21c9d2e3f3d6d6467dcd429264a2 (patch)
tree34a74532cc45b259f8913ad235209be4eab92c2e
parent3b16c591a4b0b8477874290bbe19333f9524b8c2 (diff)
glsl: Fail linking if assign_attribute_locations fails
-rw-r--r--src/glsl/linker.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 4bb4e2a9945..bddf8788b47 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -1486,8 +1486,10 @@ link_shaders(GLcontext *ctx, struct gl_shader_program *prog)
* FINISHME: GL_MAX_VERTEX_ATTRIBS. GL_MAX_VERTEX_ATTRIBS must be
* FINISHME: at least 16, so hardcode 16 for now.
*/
- if (!assign_attribute_locations(prog, 16))
+ if (!assign_attribute_locations(prog, 16)) {
+ prog->LinkStatus = false;
goto done;
+ }
if (prog->_NumLinkedShaders == 1)
demote_unread_shader_outputs(prog->_LinkedShaders[0]);