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authorGregory Hainaut <[email protected]>2013-06-28 13:35:15 -0700
committerIan Romanick <[email protected]>2014-02-21 15:41:02 -0800
commit47476fa673eb2eaf3046674c35bce533b38ad800 (patch)
tree88bf9c7ca1b44e8d611a9e8b98e7afa1e9f89128
parent73b78f9c9f86dd38fb165f4730aeac9519635b07 (diff)
mesa: Make get_shader_flags publicly available
Future patches will use this function outside shaderapi.c. This was originally included in another patch, but it was split out by Ian Romanick. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
-rw-r--r--src/mesa/main/shaderapi.c6
-rw-r--r--src/mesa/main/shaderapi.h3
2 files changed, 6 insertions, 3 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 3c946fe028c..939e980174e 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -65,8 +65,8 @@
/**
* Return mask of GLSL_x flags by examining the MESA_GLSL env var.
*/
-static GLbitfield
-get_shader_flags(void)
+GLbitfield
+_mesa_get_shader_flags(void)
{
GLbitfield flags = 0x0;
const char *env = _mesa_getenv("MESA_GLSL");
@@ -120,7 +120,7 @@ _mesa_init_shader_state(struct gl_context *ctx)
for (sh = 0; sh < MESA_SHADER_STAGES; ++sh)
memcpy(&ctx->ShaderCompilerOptions[sh], &options, sizeof(options));
- ctx->Shader.Flags = get_shader_flags();
+ ctx->Shader.Flags = _mesa_get_shader_flags();
}
diff --git a/src/mesa/main/shaderapi.h b/src/mesa/main/shaderapi.h
index 109a802d104..44426cc65ce 100644
--- a/src/mesa/main/shaderapi.h
+++ b/src/mesa/main/shaderapi.h
@@ -40,6 +40,9 @@ struct _glapi_table;
struct gl_context;
struct gl_shader_program;
+extern GLbitfield
+_mesa_get_shader_flags(void);
+
extern void
_mesa_copy_string(GLchar *dst, GLsizei maxLength,
GLsizei *length, const GLchar *src);