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authorEric Anholt <[email protected]>2011-07-19 15:06:15 -0700
committerEric Anholt <[email protected]>2011-07-20 11:42:53 -0700
commit3e5d36267d8c9536490c902f785137a7fa0637fc (patch)
tree69b10f53113f5bd73695fb1947a66cd91622815e
parent407785d0e97abd0cc51a6e360089111973748e7c (diff)
i965: Apply a homebrew workaround for GPU hang in OGLC api-texcoord.
The behavior of flushes in the hardware is a maze of twisty passages, and strangely the VS constants appear to be loaded during a pipeline flush instead of at the time of the packet emit according to the simulator. On moving the STATE_BASE_ADDRESS packet to where it really needed to live (in order for data loads by other packets to be correct), we sometimes no longer got a flush between those packets where we apparently needed it. This replicates the flushes implied by a STATE_BASE_ADDRESS update, fixing the GPU hangs in OGLC and the "engine" demo. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=36821 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=39257 Tested-by: Keith Packard <[email protected]> (bzflag and etracer fixed) Acked-by: Kenneth Graunke <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i965/gen6_vs_state.c26
1 files changed, 26 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/gen6_vs_state.c b/src/mesa/drivers/dri/i965/gen6_vs_state.c
index fb4cdbaadf9..e70454416bf 100644
--- a/src/mesa/drivers/dri/i965/gen6_vs_state.c
+++ b/src/mesa/drivers/dri/i965/gen6_vs_state.c
@@ -160,6 +160,32 @@ upload_vs_state(struct brw_context *brw)
GEN6_VS_STATISTICS_ENABLE |
GEN6_VS_ENABLE);
ADVANCE_BATCH();
+
+ /* Based on my reading of the simulator, the VS constants don't get
+ * pulled into the VS FF unit until an appropriate pipeline flush
+ * happens, and instead the 3DSTATE_CONSTANT_VS packet just adds
+ * references to them into a little FIFO. The flushes are common,
+ * but don't reliably happen between this and a 3DPRIMITIVE, causing
+ * the primitive to use the wrong constants. Then the FIFO
+ * containing the constant setup gets added to again on the next
+ * constants change, and eventually when a flush does happen the
+ * unit is overwhelmed by constant changes and dies.
+ *
+ * To avoid this, send a PIPE_CONTROL down the line that will
+ * update the unit immediately loading the constants. The flush
+ * type bits here were those set by the STATE_BASE_ADDRESS whose
+ * move in a82a43e8d99e1715dd11c9c091b5ab734079b6a6 triggered the
+ * bug reports that led to this workaround, and may be more than
+ * what is strictly required to avoid the issue.
+ */
+ BEGIN_BATCH(4);
+ OUT_BATCH(_3DSTATE_PIPE_CONTROL);
+ OUT_BATCH(PIPE_CONTROL_DEPTH_STALL |
+ PIPE_CONTROL_INSTRUCTION_FLUSH |
+ PIPE_CONTROL_STATE_CACHE_INVALIDATE);
+ OUT_BATCH(0); /* address */
+ OUT_BATCH(0); /* write data */
+ ADVANCE_BATCH();
}
const struct brw_tracked_state gen6_vs_state = {