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authorJosé Fonseca <[email protected]>2012-02-22 08:41:19 +0000
committerJosé Fonseca <[email protected]>2012-02-22 08:41:19 +0000
commit3dd7b53178cb085a1ff3d87844fa51487f8892fc (patch)
tree7a1e3dd8369f51e26ca132e486ef950e4a8f133c
parentab79d2be2e1288d4044a8b4ef356991625a176f5 (diff)
gallium/cso: Put the comment about shader in the code for future reference.
-rw-r--r--src/gallium/auxiliary/cso_cache/cso_context.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/cso_cache/cso_context.h b/src/gallium/auxiliary/cso_cache/cso_context.h
index aabf70c7a74..8cc1bbf9de7 100644
--- a/src/gallium/auxiliary/cso_cache/cso_context.h
+++ b/src/gallium/auxiliary/cso_cache/cso_context.h
@@ -185,6 +185,13 @@ cso_restore_clip(struct cso_context *cso);
/* fragment sampler view state */
+/*
+ * We don't provide shader caching in CSO. Most of the time the api provides
+ * object semantics for shaders anyway, and the cases where it doesn't
+ * (eg mesa's internally-generated texenv programs), it will be up to
+ * the state tracker to implement their own specialized caching.
+ */
+
void
cso_set_fragment_sampler_views(struct cso_context *cso,
uint count,