diff options
author | Iago Toral Quiroga <[email protected]> | 2015-04-06 09:37:58 +0200 |
---|---|---|
committer | Samuel Iglesias Gonsalvez <[email protected]> | 2015-07-14 07:04:04 +0200 |
commit | 3ad92589f29466383c0218aa4a73bff52019c4be (patch) | |
tree | f5d86f4bd27c34b63d733319fb8b1629ec8f34d5 | |
parent | 173ed05a6d9e851b2b7b2f9f2d8993e5da115c40 (diff) |
glsl: Don't do tree grafting on buffer variables
Otherwise we can lose writes into the buffers backing the variables.
Reviewed-by: Jordan Justen <[email protected]>
-rw-r--r-- | src/glsl/opt_tree_grafting.cpp | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/src/glsl/opt_tree_grafting.cpp b/src/glsl/opt_tree_grafting.cpp index d47613c2190..7f2ee6cee34 100644 --- a/src/glsl/opt_tree_grafting.cpp +++ b/src/glsl/opt_tree_grafting.cpp @@ -359,10 +359,11 @@ tree_grafting_basic_block(ir_instruction *bb_first, if (!lhs_var) continue; - if (lhs_var->data.mode == ir_var_function_out || - lhs_var->data.mode == ir_var_function_inout || - lhs_var->data.mode == ir_var_shader_out) - continue; + if (lhs_var->data.mode == ir_var_function_out || + lhs_var->data.mode == ir_var_function_inout || + lhs_var->data.mode == ir_var_shader_out || + lhs_var->data.mode == ir_var_shader_storage) + continue; ir_variable_refcount_entry *entry = info->refs->get_variable_entry(lhs_var); |