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authorIlia Mirkin <[email protected]>2015-07-24 00:21:28 -0400
committerIlia Mirkin <[email protected]>2015-07-24 00:23:00 -0400
commit24a7d4e437e27c758c2848e887ceaf1d4a55ae50 (patch)
treeb116320b003ce43900705f0de4b09a40458fd389
parent9d60793a03e40e1d139b78fce0144cad57438741 (diff)
nvc0/ir: per-patch vars are in a separate address space
There's no need to attempt to avoid overlapping generic i/o with patch i/o. By the same token, we can't merge patch and non-patch loads/stores. This fixes at least the tes-both-input-array-*-index-rd tessellation variable-indexing tests. Signed-off-by: Ilia Mirkin <[email protected]>
-rw-r--r--src/gallium/drivers/nouveau/codegen/nv50_ir_peephole.cpp2
-rw-r--r--src/gallium/drivers/nouveau/nvc0/nvc0_program.c18
2 files changed, 9 insertions, 11 deletions
diff --git a/src/gallium/drivers/nouveau/codegen/nv50_ir_peephole.cpp b/src/gallium/drivers/nouveau/codegen/nv50_ir_peephole.cpp
index e9648aa7b91..cea96dcdfc5 100644
--- a/src/gallium/drivers/nouveau/codegen/nv50_ir_peephole.cpp
+++ b/src/gallium/drivers/nouveau/codegen/nv50_ir_peephole.cpp
@@ -2085,6 +2085,8 @@ MemoryOpt::runOpt(BasicBlock *bb)
}
if (ldst->getPredicate()) // TODO: handle predicated ld/st
continue;
+ if (ldst->perPatch) // TODO: create separate per-patch lists
+ continue;
if (isLoad) {
DataFile file = ldst->src(0).getFile();
diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_program.c b/src/gallium/drivers/nouveau/nvc0/nvc0_program.c
index b0b8486b6df..507a2507fe3 100644
--- a/src/gallium/drivers/nouveau/nvc0/nvc0_program.c
+++ b/src/gallium/drivers/nouveau/nvc0/nvc0_program.c
@@ -31,7 +31,7 @@
* 124 scalar varying values.
*/
static uint32_t
-nvc0_shader_input_address(unsigned sn, unsigned si, unsigned ubase)
+nvc0_shader_input_address(unsigned sn, unsigned si)
{
switch (sn) {
case TGSI_SEMANTIC_TESSOUTER: return 0x000 + si * 0x4;
@@ -42,7 +42,7 @@ nvc0_shader_input_address(unsigned sn, unsigned si, unsigned ubase)
case TGSI_SEMANTIC_VIEWPORT_INDEX:return 0x068;
case TGSI_SEMANTIC_PSIZE: return 0x06c;
case TGSI_SEMANTIC_POSITION: return 0x070;
- case TGSI_SEMANTIC_GENERIC: return ubase + si * 0x10;
+ case TGSI_SEMANTIC_GENERIC: return 0x080 + si * 0x10;
case TGSI_SEMANTIC_FOG: return 0x2e8;
case TGSI_SEMANTIC_COLOR: return 0x280 + si * 0x10;
case TGSI_SEMANTIC_BCOLOR: return 0x2a0 + si * 0x10;
@@ -61,7 +61,7 @@ nvc0_shader_input_address(unsigned sn, unsigned si, unsigned ubase)
}
static uint32_t
-nvc0_shader_output_address(unsigned sn, unsigned si, unsigned ubase)
+nvc0_shader_output_address(unsigned sn, unsigned si)
{
switch (sn) {
case TGSI_SEMANTIC_TESSOUTER: return 0x000 + si * 0x4;
@@ -72,7 +72,7 @@ nvc0_shader_output_address(unsigned sn, unsigned si, unsigned ubase)
case TGSI_SEMANTIC_VIEWPORT_INDEX:return 0x068;
case TGSI_SEMANTIC_PSIZE: return 0x06c;
case TGSI_SEMANTIC_POSITION: return 0x070;
- case TGSI_SEMANTIC_GENERIC: return ubase + si * 0x10;
+ case TGSI_SEMANTIC_GENERIC: return 0x080 + si * 0x10;
case TGSI_SEMANTIC_FOG: return 0x2e8;
case TGSI_SEMANTIC_COLOR: return 0x280 + si * 0x10;
case TGSI_SEMANTIC_BCOLOR: return 0x2a0 + si * 0x10;
@@ -97,7 +97,7 @@ nvc0_vp_assign_input_slots(struct nv50_ir_prog_info *info)
case TGSI_SEMANTIC_VERTEXID:
info->in[i].mask = 0x1;
info->in[i].slot[0] =
- nvc0_shader_input_address(info->in[i].sn, 0, 0) / 4;
+ nvc0_shader_input_address(info->in[i].sn, 0) / 4;
continue;
default:
break;
@@ -113,13 +113,11 @@ nvc0_vp_assign_input_slots(struct nv50_ir_prog_info *info)
static int
nvc0_sp_assign_input_slots(struct nv50_ir_prog_info *info)
{
- unsigned ubase = MAX2(0x80, 0x20 + info->numPatchConstants * 0x10);
unsigned offset;
unsigned i, c;
for (i = 0; i < info->numInputs; ++i) {
- offset = nvc0_shader_input_address(info->in[i].sn,
- info->in[i].si, ubase);
+ offset = nvc0_shader_input_address(info->in[i].sn, info->in[i].si);
for (c = 0; c < 4; ++c)
info->in[i].slot[c] = (offset + c * 0x4) / 4;
@@ -154,13 +152,11 @@ nvc0_fp_assign_output_slots(struct nv50_ir_prog_info *info)
static int
nvc0_sp_assign_output_slots(struct nv50_ir_prog_info *info)
{
- unsigned ubase = MAX2(0x80, 0x20 + info->numPatchConstants * 0x10);
unsigned offset;
unsigned i, c;
for (i = 0; i < info->numOutputs; ++i) {
- offset = nvc0_shader_output_address(info->out[i].sn,
- info->out[i].si, ubase);
+ offset = nvc0_shader_output_address(info->out[i].sn, info->out[i].si);
for (c = 0; c < 4; ++c)
info->out[i].slot[c] = (offset + c * 0x4) / 4;