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authorBrian Paul <[email protected]>2000-04-01 05:42:06 +0000
committerBrian Paul <[email protected]>2000-04-01 05:42:06 +0000
commit199d039bc365ce6b3f42037497b1e7ebe232bc69 (patch)
tree7f471d72cb3e97bdfee604f618bfb04cc11c5e52
parent25673f0cbadd657867e05ef1838779524593049b (diff)
changes for GL_HP_occlusion_test
-rw-r--r--src/mesa/main/drawpix.c4
-rw-r--r--src/mesa/main/state.c15
2 files changed, 7 insertions, 12 deletions
diff --git a/src/mesa/main/drawpix.c b/src/mesa/main/drawpix.c
index 111bdf8b713..d8b35279439 100644
--- a/src/mesa/main/drawpix.c
+++ b/src/mesa/main/drawpix.c
@@ -1,4 +1,4 @@
-/* $Id: drawpix.c,v 1.15 2000/03/21 01:03:40 brianp Exp $ */
+/* $Id: drawpix.c,v 1.16 2000/04/01 05:42:06 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -681,6 +681,8 @@ _mesa_DrawPixels( GLsizei width, GLsizei height,
x = (GLint) (ctx->Current.RasterPos[0] + 0.5F);
y = (GLint) (ctx->Current.RasterPos[1] + 0.5F);
+ ctx->OcclusionResult = GL_TRUE;
+
/* see if device driver can do the drawpix */
if (ctx->Driver.DrawPixels
&& (*ctx->Driver.DrawPixels)(ctx, x, y, width, height, format, type,
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index d82ffa57448..5c3b316f89c 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -1,4 +1,4 @@
-/* $Id: state.c,v 1.5 2000/03/11 23:23:26 brianp Exp $ */
+/* $Id: state.c,v 1.6 2000/04/01 05:42:06 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -791,16 +791,9 @@ static void update_rasterflags( GLcontext *ctx )
ctx->RasterMask |= WINCLIP_BIT;
}
- if (ctx->Depth.OcclusionTest) {
- if (ctx->Color.ColorMask[0] == 0 &&
- ctx->Color.ColorMask[1] == 0 &&
- ctx->Color.ColorMask[2] == 0 &&
- ctx->Color.ColorMask[3] == 0 &&
- ctx->Depth.Mask == GL_FALSE &&
- !ctx->Stencil.Enabled) {
- ctx->RasterMask |= OCCLUSION_BIT;
- }
- }
+ if (ctx->Depth.OcclusionTest)
+ ctx->RasterMask |= OCCLUSION_BIT;
+
/* If we're not drawing to exactly one color buffer set the
* MULTI_DRAW_BIT flag. Also set it if we're drawing to no