diff options
author | Kenneth Graunke <[email protected]> | 2012-02-18 21:29:29 -0800 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2012-02-21 12:36:20 -0800 |
commit | 172bb92db1a3c317867d9cfec6f15c09c37a0f6c (patch) | |
tree | 3f6725cc71219b4eedac2e51818282849da07c44 | |
parent | 32f833e5a58d886065309da5414a63924e61e9d9 (diff) |
i965: Only set Last Render Target Select on the last FB write.
Fixes GPU hangs in OilRush, Trine, and Amnesia: The Dark Descent,
which all use MRT (multiple render targets).
NOTE: This is a candidate for release branches.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38720
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=40059
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=45216
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_eu_emit.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_eu_emit.c b/src/mesa/drivers/dri/i965/brw_eu_emit.c index 839f6c36a3e..179b59ac6fb 100644 --- a/src/mesa/drivers/dri/i965/brw_eu_emit.c +++ b/src/mesa/drivers/dri/i965/brw_eu_emit.c @@ -2270,7 +2270,7 @@ void brw_fb_WRITE(struct brw_compile *p, msg_type, msg_length, header_present, - 1, /* last render target write */ + eot, /* last render target write */ response_length, eot, 0 /* send_commit_msg */); |