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authorKenneth Graunke <[email protected]>2012-02-18 21:29:29 -0800
committerKenneth Graunke <[email protected]>2012-02-21 12:36:20 -0800
commit172bb92db1a3c317867d9cfec6f15c09c37a0f6c (patch)
tree3f6725cc71219b4eedac2e51818282849da07c44
parent32f833e5a58d886065309da5414a63924e61e9d9 (diff)
i965: Only set Last Render Target Select on the last FB write.
Fixes GPU hangs in OilRush, Trine, and Amnesia: The Dark Descent, which all use MRT (multiple render targets). NOTE: This is a candidate for release branches. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38720 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=40059 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=45216 Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Kenneth Graunke <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i965/brw_eu_emit.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_eu_emit.c b/src/mesa/drivers/dri/i965/brw_eu_emit.c
index 839f6c36a3e..179b59ac6fb 100644
--- a/src/mesa/drivers/dri/i965/brw_eu_emit.c
+++ b/src/mesa/drivers/dri/i965/brw_eu_emit.c
@@ -2270,7 +2270,7 @@ void brw_fb_WRITE(struct brw_compile *p,
msg_type,
msg_length,
header_present,
- 1, /* last render target write */
+ eot, /* last render target write */
response_length,
eot,
0 /* send_commit_msg */);