diff options
author | Marek Olšák <[email protected]> | 2017-11-07 18:53:37 +0100 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2017-11-09 17:32:14 +0100 |
commit | 169525684f0aa8ef2f59bd8425d7ffe88942c147 (patch) | |
tree | eaae75ebe4f45176df681c933dba67d88662327a | |
parent | f8a4b606a232b0b5c4142d108f5fba9abe55c882 (diff) |
radeonsi: pack r600_texture better
1752 -> 1736 bytes
Reviewed-by: Nicolai Hähnle <[email protected]>
-rw-r--r-- | src/gallium/drivers/radeon/r600_pipe_common.h | 53 |
1 files changed, 26 insertions, 27 deletions
diff --git a/src/gallium/drivers/radeon/r600_pipe_common.h b/src/gallium/drivers/radeon/r600_pipe_common.h index f85e032230a..523794b98be 100644 --- a/src/gallium/drivers/radeon/r600_pipe_common.h +++ b/src/gallium/drivers/radeon/r600_pipe_common.h @@ -233,17 +233,9 @@ struct r600_cmask_info { struct r600_texture { struct r600_resource resource; + struct radeon_surf surface; uint64_t size; - unsigned num_level0_transfers; - enum pipe_format db_render_format; - bool is_depth; - bool db_compatible; - bool can_sample_z; - bool can_sample_s; - unsigned dirty_level_mask; /* each bit says if that mipmap is compressed */ - unsigned stencil_dirty_level_mask; /* each bit says if that mipmap is compressed */ struct r600_texture *flushed_depth_texture; - struct radeon_surf surface; /* Colorbuffer compression and fast clear. */ struct r600_fmask_info fmask; @@ -253,16 +245,37 @@ struct r600_texture { unsigned cb_color_info; /* fast clear enable bit */ unsigned color_clear_value[2]; unsigned last_msaa_resolve_target_micro_mode; + unsigned num_level0_transfers; /* Depth buffer compression and fast clear. */ uint64_t htile_offset; - bool tc_compatible_htile; - bool depth_cleared; /* if it was cleared at least once */ float depth_clear_value; - bool stencil_cleared; /* if it was cleared at least once */ + uint16_t dirty_level_mask; /* each bit says if that mipmap is compressed */ + uint16_t stencil_dirty_level_mask; /* each bit says if that mipmap is compressed */ + enum pipe_format db_render_format:16; uint8_t stencil_clear_value; - bool upgraded_depth; /* upgraded from unorm to Z32_FLOAT */ + bool tc_compatible_htile:1; + bool depth_cleared:1; /* if it was cleared at least once */ + bool stencil_cleared:1; /* if it was cleared at least once */ + bool upgraded_depth:1; /* upgraded from unorm to Z32_FLOAT */ + bool is_depth:1; + bool db_compatible:1; + bool can_sample_z:1; + bool can_sample_s:1; + /* We need to track DCC dirtiness, because st/dri usually calls + * flush_resource twice per frame (not a bug) and we don't wanna + * decompress DCC twice. Also, the dirty tracking must be done even + * if DCC isn't used, because it's required by the DCC usage analysis + * for a possible future enablement. + */ + bool separate_dcc_dirty:1; + /* Statistics gathering for the DCC enablement heuristic. */ + bool dcc_gather_statistics:1; + /* Counter that should be non-zero if the texture is bound to a + * framebuffer. + */ + unsigned framebuffers_bound; /* Whether the texture is a displayable back buffer and needs DCC * decompression, which is expensive. Therefore, it's enabled only * if statistics suggest that it will pay off and it's allocated @@ -273,15 +286,6 @@ struct r600_texture { struct r600_resource *dcc_separate_buffer; /* When DCC is temporarily disabled, the separate buffer is here. */ struct r600_resource *last_dcc_separate_buffer; - /* We need to track DCC dirtiness, because st/dri usually calls - * flush_resource twice per frame (not a bug) and we don't wanna - * decompress DCC twice. Also, the dirty tracking must be done even - * if DCC isn't used, because it's required by the DCC usage analysis - * for a possible future enablement. - */ - bool separate_dcc_dirty; - /* Statistics gathering for the DCC enablement heuristic. */ - bool dcc_gather_statistics; /* Estimate of how much this color buffer is written to in units of * full-screen draws: ps_invocations / (width * height) * Shader kills, late Z, and blending with trivial discards make it @@ -290,11 +294,6 @@ struct r600_texture { unsigned ps_draw_ratio; /* The number of clears since the last DCC usage analysis. */ unsigned num_slow_clears; - - /* Counter that should be non-zero if the texture is bound to a - * framebuffer. Implemented in radeonsi only. - */ - uint32_t framebuffers_bound; }; struct r600_surface { |