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authorJason Ekstrand <[email protected]>2016-09-14 10:42:42 -0700
committerJason Ekstrand <[email protected]>2016-09-15 13:31:43 -0700
commit111f6b250d01fa1937103f24b5cb54b15dd77fbf (patch)
tree9c6c1e03276f400497f14f2cc855cd8ed1a99a9e
parent246db0063eb6e01aad961b1c73d32fca911ae1df (diff)
i965/nir: Roll set_default_interpolation into lower_fs_inputs
Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Anuj Phogat <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs.cpp40
-rw-r--r--src/mesa/drivers/dri/i965/brw_nir.c24
-rw-r--r--src/mesa/drivers/dri/i965/brw_nir.h1
3 files changed, 26 insertions, 39 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
index 6deca2621e3..d026bbd517f 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
@@ -6373,42 +6373,6 @@ move_interpolation_to_top(nir_shader *nir)
}
/**
- * Apply default interpolation settings to FS inputs which don't specify any.
- */
-static void
-brw_nir_set_default_interpolation(const struct gen_device_info *devinfo,
- struct nir_shader *nir,
- bool api_flat_shade)
-{
- assert(nir->stage == MESA_SHADER_FRAGMENT);
-
- nir_foreach_variable(var, &nir->inputs) {
- /* Apply default interpolation mode.
- *
- * Everything defaults to smooth except for the legacy GL color
- * built-in variables, which might be flat depending on API state.
- */
- if (var->data.interpolation == INTERP_MODE_NONE) {
- const bool flat = api_flat_shade &&
- (var->data.location == VARYING_SLOT_COL0 ||
- var->data.location == VARYING_SLOT_COL1);
-
- var->data.interpolation = flat ? INTERP_MODE_FLAT
- : INTERP_MODE_SMOOTH;
- }
-
- /* On Ironlake and below, there is only one interpolation mode.
- * Centroid interpolation doesn't mean anything on this hardware --
- * there is no multisampling.
- */
- if (devinfo->gen < 6) {
- var->data.centroid = false;
- var->data.sample = false;
- }
- }
-}
-
-/**
* Demote per-sample barycentric intrinsics to centroid.
*
* Useful when rendering to a non-multisampled buffer.
@@ -6465,9 +6429,7 @@ brw_compile_fs(const struct brw_compiler *compiler, void *log_data,
nir_shader *shader = nir_shader_clone(mem_ctx, src_shader);
shader = brw_nir_apply_sampler_key(shader, compiler->devinfo, &key->tex,
true);
- brw_nir_set_default_interpolation(compiler->devinfo, shader,
- key->flat_shade);
- brw_nir_lower_fs_inputs(shader, key);
+ brw_nir_lower_fs_inputs(shader, compiler->devinfo, key);
brw_nir_lower_fs_outputs(shader);
if (!key->multisample_fbo)
NIR_PASS_V(shader, demote_sample_qualifiers);
diff --git a/src/mesa/drivers/dri/i965/brw_nir.c b/src/mesa/drivers/dri/i965/brw_nir.c
index 9fdfa4d79cb..fbc84c474f5 100644
--- a/src/mesa/drivers/dri/i965/brw_nir.c
+++ b/src/mesa/drivers/dri/i965/brw_nir.c
@@ -282,10 +282,34 @@ brw_nir_lower_tes_inputs(nir_shader *nir, const struct brw_vue_map *vue_map)
void
brw_nir_lower_fs_inputs(nir_shader *nir,
+ const struct gen_device_info *devinfo,
const struct brw_wm_prog_key *key)
{
foreach_list_typed(nir_variable, var, node, &nir->inputs) {
var->data.driver_location = var->data.location;
+
+ /* Apply default interpolation mode.
+ *
+ * Everything defaults to smooth except for the legacy GL color
+ * built-in variables, which might be flat depending on API state.
+ */
+ if (var->data.interpolation == INTERP_MODE_NONE) {
+ const bool flat = key->flat_shade &&
+ (var->data.location == VARYING_SLOT_COL0 ||
+ var->data.location == VARYING_SLOT_COL1);
+
+ var->data.interpolation = flat ? INTERP_MODE_FLAT
+ : INTERP_MODE_SMOOTH;
+ }
+
+ /* On Ironlake and below, there is only one interpolation mode.
+ * Centroid interpolation doesn't mean anything on this hardware --
+ * there is no multisampling.
+ */
+ if (devinfo->gen < 6) {
+ var->data.centroid = false;
+ var->data.sample = false;
+ }
}
nir_lower_io_options lower_io_options = 0;
diff --git a/src/mesa/drivers/dri/i965/brw_nir.h b/src/mesa/drivers/dri/i965/brw_nir.h
index 51d2f630903..425d6ce8026 100644
--- a/src/mesa/drivers/dri/i965/brw_nir.h
+++ b/src/mesa/drivers/dri/i965/brw_nir.h
@@ -107,6 +107,7 @@ void brw_nir_lower_vue_inputs(nir_shader *nir, bool is_scalar,
const struct brw_vue_map *vue_map);
void brw_nir_lower_tes_inputs(nir_shader *nir, const struct brw_vue_map *vue);
void brw_nir_lower_fs_inputs(nir_shader *nir,
+ const struct gen_device_info *devinfo,
const struct brw_wm_prog_key *key);
void brw_nir_lower_vue_outputs(nir_shader *nir, bool is_scalar);
void brw_nir_lower_tcs_outputs(nir_shader *nir, const struct brw_vue_map *vue);