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authorMarek Olšák <[email protected]>2013-12-04 00:25:55 +0100
committerMarek Olšák <[email protected]>2013-12-12 18:48:04 +0100
commit0ad57bef96ee51f6a559683f42d3491dfa036506 (patch)
tree95c4daa2106bc99e987638585ca91185714f6c3e
parente4ef639a5700cff492fbddf7131d1cc9e52a2bb0 (diff)
docs/GL3: better documentation of GL 3.0
-rw-r--r--docs/GL3.txt12
1 files changed, 7 insertions, 5 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt
index 059ae984040..f98a54a785d 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -30,14 +30,15 @@ GL 3.0 --- all DONE: i965, nv50, nvc0, r600, radeonsi
GL_EXT_texture_shared_exponent DONE (swrast)
Float depth buffers (GL_ARB_depth_buffer_float) DONE ()
Framebuffer objects (GL_ARB_framebuffer_object) DONE (r300, swrast)
- Half-float DONE (r300, swrast)
- Non-normalized Integer texture/framebuffer formats DONE ()
- 1D/2D Texture arrays DONE ()
+ GL_ARB_half_float_pixel DONE (r300, swrast)
+ GL_ARB_half_float_vertex DONE (r300, swrast)
+ GL_EXT_texture_integer DONE ()
+ GL_EXT_texture_array DONE ()
Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE (swrast)
GL_EXT_texture_compression_rgtc DONE (r300, swrast)
- Red and red/green texture formats DONE (r300, swrast)
+ GL_ARB_texture_rg DONE (r300, swrast)
Transform feedback (GL_EXT_transform_feedback) DONE ()
- Vertex array objects (GL_APPLE_vertex_array_object) DONE
+ Vertex array objects (GL_ARB_vertex_array_object) DONE (all drivers)
sRGB framebuffer format (GL_EXT_framebuffer_sRGB) DONE ()
glClearBuffer commands DONE
glGetStringi command DONE
@@ -45,6 +46,7 @@ GL 3.0 --- all DONE: i965, nv50, nvc0, r600, radeonsi
glVertexAttribI commands DONE
Depth format cube textures DONE ()
GLX_ARB_create_context (GLX 1.4 is required) DONE
+ Multisample anti-aliasing DONE (r300)
GL 3.1 --- all DONE: i965, nv50, nvc0, r600, radeonsi