diff options
author | Robert Bragg <[email protected]> | 2012-09-18 16:10:03 +0100 |
---|---|---|
committer | Matt Turner <[email protected]> | 2012-10-02 14:49:00 -0700 |
commit | 0a523a8820e8a2549ac1c7887eb1892b228af44b (patch) | |
tree | 5946c39b5bb5b56f75b16a3ca60bdf858bfa3338 | |
parent | df4a88ac4398ec4c152eb57a7129c07bb623edd7 (diff) |
SwapBuffersRegionNOK: invert rectangles on y axis
The EGL_NOK_swap_region2 spec states that the rectangles are specified
with a bottom-left origin within a surface coordinate space also with a
bottom left origin, so this patch ensures the rectangles are flipped
before passing them on to dri2_copy_region.
Fixes piglit's egl-nok-swap-region test.
Tested-by: Matt Turner <[email protected]>
-rw-r--r-- | src/egl/drivers/dri2/platform_x11.c | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/egl/drivers/dri2/platform_x11.c b/src/egl/drivers/dri2/platform_x11.c index 25337741437..44e43734da2 100644 --- a/src/egl/drivers/dri2/platform_x11.c +++ b/src/egl/drivers/dri2/platform_x11.c @@ -777,10 +777,9 @@ dri2_swap_buffers_region(_EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *draw, if (numRects > (int)ARRAY_SIZE(rectangles)) return dri2_copy_region(drv, disp, draw, dri2_surf->region); - /* FIXME: Invert y here? */ for (i = 0; i < numRects; i++) { rectangles[i].x = rects[i * 4]; - rectangles[i].y = rects[i * 4 + 1]; + rectangles[i].y = dri2_surf->base.Height - rects[i * 4 + 1] - rects[i * 4 + 3]; rectangles[i].width = rects[i * 4 + 2]; rectangles[i].height = rects[i * 4 + 3]; } |