diff options
author | Jason Ekstrand <[email protected]> | 2015-05-07 15:07:49 -0700 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2015-06-01 12:25:58 -0700 |
commit | 08748e3a0c069926627ea21d8077ca50a9a2fc92 (patch) | |
tree | 5ae267df7fb6c791d2e1cdffb26e61adb8248f89 | |
parent | d4cbf6a728a149e312f00c92f3d20b1da4df8117 (diff) |
i965: Use NIR by default for vertex shaders on GEN8+
GLSL IR vs. NIR shader-db results for SIMD8 vertex shaders on Broadwell:
total instructions in shared programs: 2742062 -> 2681339 (-2.21%)
instructions in affected programs: 1514770 -> 1454047 (-4.01%)
helped: 5813
HURT: 1120
The gained programs are ARB vertext programs that were previously going
through the vec4 backend. Now that we have prog_to_nir, ARB vertex
programs can go through the scalar backend so they show up as "gained" in
the shader-db results.
Acked-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Acked-by: Matt Turner <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_context.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c index 18a30a5925e..e01a7dbabee 100644 --- a/src/mesa/drivers/dri/i965/brw_context.c +++ b/src/mesa/drivers/dri/i965/brw_context.c @@ -588,7 +588,7 @@ brw_initialize_context_constants(struct brw_context *brw) ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitNoIndirectTemp = true; ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = false; - if (brw_env_var_as_boolean("INTEL_USE_NIR", false)) + if (brw_env_var_as_boolean("INTEL_USE_NIR", true)) ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].NirOptions = &nir_options; } |