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authorThomas Hellstrom <[email protected]>2019-10-03 12:26:39 +0200
committerThomas Hellstrom <[email protected]>2019-10-24 15:08:43 +0200
commit00db976905b7fcd615ccee0c13dcbf9dfe29f5ec (patch)
tree45f4715cdbb882f71916f8b65881ad21a62b8ae8
parent3168b8defaf5b33faa1b9f53bbddae40474568c5 (diff)
svga: Fix banded DMA upload unmap
Even with banded DMA uploads, st->hwbuf is always non-NULL, but when we've allocated a software buffer to hold the full upload, unmapping of the hardware buffer has already been done before svga_texture_transfer_unmap_dma(), and the code was performing an unmap of an already mapped buffer. Fix this by testing for software buffer not present. Fixes: a9c4a861d5d ("svga: refactor svga_texture_transfer_map/unmap functions") Signed-off-by: Thomas Hellstrom <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Charmaine Lee <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
-rw-r--r--src/gallium/drivers/svga/svga_resource_texture.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/svga/svga_resource_texture.c b/src/gallium/drivers/svga/svga_resource_texture.c
index b04542d711a..f1d16563efb 100644
--- a/src/gallium/drivers/svga/svga_resource_texture.c
+++ b/src/gallium/drivers/svga/svga_resource_texture.c
@@ -758,7 +758,7 @@ svga_texture_transfer_unmap_dma(struct svga_context *svga,
{
struct svga_winsys_screen *sws = svga_screen(svga->pipe.screen)->sws;
- if (st->hwbuf)
+ if (!st->swbuf)
sws->buffer_unmap(sws, st->hwbuf);
if (st->base.usage & PIPE_TRANSFER_WRITE) {