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authorEric Engestrom <[email protected]>2020-06-10 20:01:30 +0200
committerEric Engestrom <[email protected]>2020-06-10 20:01:30 +0200
commit834353e5eb8bb77ad7afb652eab5e9f54bea77b9 (patch)
tree5703f9d59b3f581d7e30847da932c24a185009ae
parent05d10b257b22d275229c786d6d03bc2fb65d34ec (diff)
docs: Add release notes for 20.1.1
Signed-off-by: Eric Engestrom <[email protected]>
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+
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html lang="en">
+<head>
+<meta http-equiv="content-type" content="text/html; charset=utf-8">
+<title>Mesa Release Notes</title>
+<link rel="stylesheet" type="text/css" href="../mesa.css">
+</head>
+<body>
+
+<div class="header">
+<h1>The Mesa 3D Graphics Library</h1>
+</div>
+
+<iframe src="../contents.html"></iframe>
+<div class="content">
+
+<h1>Mesa 20.1.1 Release Notes / 2020-06-10</h1>
+
+<p>
+ Mesa 20.1.1 is a bug fix release which fixes bugs found since the 20.1.0 release.
+</p>
+<p>
+Mesa 20.1.1 implements the OpenGL 4.6 API, but the version reported by
+glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
+glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
+Some drivers don't support all the features required in OpenGL 4.6. OpenGL
+4.6 is <strong>only</strong> available if requested at context creation.
+Compatibility contexts may report a lower version depending on each driver.
+</p>
+<p>
+Mesa 20.1.1 implements the Vulkan 1.2 API, but the version reported by
+the apiVersion property of the VkPhysicalDeviceProperties struct
+depends on the particular driver being used.
+</p>
+
+<h2>SHA256 checksum</h2>
+<pre>
+TBD.
+</pre>
+
+
+<h2>New features</h2>
+
+<ul>
+ <li>None</li>
+</ul>
+
+<h2>Bug fixes</h2>
+
+<ul>
+ <li>i965: Rendering problems replaying a trace of &quot;Refunct&quot; after mesa-20.1.0-rc1 release [bisected]</li>
+ <li>gallium/winsys/radeon/drm fails assertion on 32bit</li>
+ <li>NIR validation failed after glsl to nir, before function inline, wrong {src,dst}-&gt;type ?</li>
+ <li>Mesa 20.0.7 / 20.1.0-rc4 regression, extremally long shader compilation time in NIR</li>
+ <li>Mesa-git build fails on Fedora Rawhide</li>
+ <li>Doom Eternal 1.1 performs very poorly on RADV</li>
+ <li>iris/i965: possible regression in 20.0.5 due to changes in buffer manager sharing across screens (firefox/mozilla#1634213)</li>
+ <li>iris/i965: possible regression in 20.0.5 due to changes in buffer manager sharing across screens (firefox/mozilla#1634213)</li>
+ <li>Incorrect _NetBSD__ macro inside execmem.c</li>
+ <li>Possible invalid sizeof in device.c</li>
+ <li>GLSL compiler assertion is_float() failed in glsl/ir_validate.cpp, visit_leave on specific WebGL shader</li>
+ <li>[RADV] - Doom Eternal (782330) &amp; Metro Exodus (412020) - Title requires &#x27;RADV_DEBUG=zerovram&#x27; to eliminate colorful graphical aberrations.</li>
+ <li>[RADV] - Doom Eternal (782330) &amp; Metro Exodus (412020) - Title requires &#x27;RADV_DEBUG=zerovram&#x27; to eliminate colorful graphical aberrations.</li>
+ <li>mesa trunk master vulkan overlay-layer meson.build warning empty configuration_data() object</li>
+</ul>
+
+<h2>Changes</h2>
+
+<ul>
+ <p>Alyssa Rosenzweig (1):</p>
+ <li> pan/bi: Fix emit_if successor assignment</li>
+ <p></p>
+ <p>Andrii Simiklit (1):</p>
+ <li> glsl: fix crash on glsl macro redefinition</li>
+ <p></p>
+ <p>Charmaine Lee (1):</p>
+ <li> llvmpipe: do not enable tessellation shader without llvm coroutines support</li>
+ <p></p>
+ <p>Clément Guérin (1):</p>
+ <li> radv: Always expose non-visible local memory type on dedicated GPUs</li>
+ <p></p>
+ <p>Danylo Piliaiev (3):</p>
+ <li> glsl: Don&#x27;t replace lrp pattern with lrp if arguments are not floats</li>
+ <li> glsl: inline functions with unsupported return type before converting to nir</li>
+ <li> i965: Work around incorrect usage of glDrawRangeElements in UE4</li>
+ <p></p>
+ <p>Dave Airlie (1):</p>
+ <li> llvmpipe: move coroutines out of noopt case</li>
+ <p></p>
+ <p>Dylan Baker (1):</p>
+ <li> vulkan-overlay/meson: use install_data instead of configure_file</li>
+ <p></p>
+ <p>Eric Engestrom (5):</p>
+ <li> docs/relnotes add sha256 sums to 20.1.0</li>
+ <li> docs: drop new_features.txt</li>
+ <li> .pick_status.json: Update to 3a1a40b4431d505fa6487cd012ddb4b64387aee5</li>
+ <li> glapi: remove deprecated .getchildren() that has been replace with an iterator</li>
+ <li> intel: fix gen_sort_tags.py</li>
+ <p></p>
+ <p>Erik Faye-Lund (2):</p>
+ <li> zink: Use store_dest_raw instead of storing an uint</li>
+ <li> nir: reuse existing psiz-variable</li>
+ <p></p>
+ <p>Gert Wollny (1):</p>
+ <li> nir: lower_tex: Don&#x27;t normalize coordinates for TXF with RECT</li>
+ <p></p>
+ <p>Ilia Mirkin (1):</p>
+ <li> nouveau: allow invalidating coherent/persistent buffer backings</li>
+ <p></p>
+ <p>Jason Ekstrand (2):</p>
+ <li> intel/vec4: Stomp the return type of RESINFO to UINT32</li>
+ <li> intel/fs: Fix unused texture coordinate zeroing on Gen4-5</li>
+ <p></p>
+ <p>Jonathan Marek (1):</p>
+ <li> freedreno/a6xx: use nonbinning VS when GS is used</li>
+ <p></p>
+ <p>Lionel Landwerlin (4):</p>
+ <li> iris: fix BO destruction in error path</li>
+ <li> i965: don&#x27;t forget to set screen on duped image</li>
+ <li> i965: fix export of GEM handles</li>
+ <li> iris: fix export of GEM handles</li>
+ <p></p>
+ <p>Marek Olšák (1):</p>
+ <li> radeonsi: add a hack to disable TRUNC_COORD for shadow samplers</li>
+ <p></p>
+ <p>Neha Bhende (1):</p>
+ <li> util: Initialize pipe_shader_state for passthrough and transform shaders</li>
+ <p></p>
+ <p>Peter Seiderer (3):</p>
+ <li> vc4_bufmgr: fix time_t printf</li>
+ <li> pan_bo.h: add time.h include for time_t</li>
+ <li> v3d_bufmgr: fix time_t printf</li>
+ <p></p>
+ <p>Pierre-Eric Pelloux-Prayer (3):</p>
+ <li> winsys/radeon: do not cast bo-&gt;va as void*</li>
+ <li> ac/surface: set SCANOUT if surf-&gt;is_displayable</li>
+ <li> ac/surface: fix epitch when modifying surf_pitch</li>
+ <p></p>
+ <p>Rhys Perry (4):</p>
+ <li> aco: fix interaction with 3f branch workaround and p_constaddr</li>
+ <li> aco: consider SDWA during value numbering</li>
+ <li> aco: check instruction format before waiting for a previous SMEM store</li>
+ <li> aco: preserve more fields when combining additions into SMEM</li>
+ <p></p>
+ <p>Rob Clark (1):</p>
+ <li> freedreno/computerator: fix missing dependency on generated header</li>
+ <p></p>
+ <p>Samuel Pitoiset (5):</p>
+ <li> spirv,radv,anv: implement no-op VK_GOOGLE_user_type</li>
+ <li> aco: fix register allocation for subdword instructions on GFX10</li>
+ <li> radv: enable zero VRAM for Doom Eternal</li>
+ <li> radv: enable zero VRAM for all VKD3D (DX12-&gt;VK) games</li>
+ <li> nir/lower_explicit_io: fix NON_UNIFORM access for UBO loads</li>
+ <p></p>
+ <p>Satyeshwar Singh (1):</p>
+ <li> intel/dev: Don&#x27;t consider all TGL SKUs as GT1 only</li>
+ <p></p>
+ <p>Timothy Arceri (2):</p>
+ <li> radv: fix regression with builtin cache</li>
+ <li> glsl: fix potential slow compile times for GLSLOptimizeConservatively</li>
+ <p></p>
+ <p>Vinson Lee (8):</p>
+ <li> pan/bi: Initialize struct fma_op_info member extended.</li>
+ <li> zink: Check fopen result.</li>
+ <li> etnaviv: Fix memory leak on error path.</li>
+ <li> r300g: Remove extra printf format specifiers.</li>
+ <li> vdpau: Fix wrong calloc sizeof argument.</li>
+ <li> mesa: Fix NetBSD compiler macro.</li>
+ <li> intel/genxml: Migrate from deprecated xml.etree.ElementTree getchildren.</li>
+ <li> Switch from cElementTree to ElementTree.</li>
+ <p></p>
+ <p></p>
+</ul>
+
+</div>
+</body>
+</html>