diff options
author | Eric Engestrom <[email protected]> | 2020-06-10 20:01:30 +0200 |
---|---|---|
committer | Eric Engestrom <[email protected]> | 2020-06-10 20:01:30 +0200 |
commit | 834353e5eb8bb77ad7afb652eab5e9f54bea77b9 (patch) | |
tree | 5703f9d59b3f581d7e30847da932c24a185009ae | |
parent | 05d10b257b22d275229c786d6d03bc2fb65d34ec (diff) |
docs: Add release notes for 20.1.1
Signed-off-by: Eric Engestrom <[email protected]>
-rw-r--r-- | docs/relnotes/20.1.1.html | 178 |
1 files changed, 178 insertions, 0 deletions
diff --git a/docs/relnotes/20.1.1.html b/docs/relnotes/20.1.1.html new file mode 100644 index 00000000000..a4430fc2281 --- /dev/null +++ b/docs/relnotes/20.1.1.html @@ -0,0 +1,178 @@ + +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html lang="en"> +<head> +<meta http-equiv="content-type" content="text/html; charset=utf-8"> +<title>Mesa Release Notes</title> +<link rel="stylesheet" type="text/css" href="../mesa.css"> +</head> +<body> + +<div class="header"> +<h1>The Mesa 3D Graphics Library</h1> +</div> + +<iframe src="../contents.html"></iframe> +<div class="content"> + +<h1>Mesa 20.1.1 Release Notes / 2020-06-10</h1> + +<p> + Mesa 20.1.1 is a bug fix release which fixes bugs found since the 20.1.0 release. +</p> +<p> +Mesa 20.1.1 implements the OpenGL 4.6 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 4.6. OpenGL +4.6 is <strong>only</strong> available if requested at context creation. +Compatibility contexts may report a lower version depending on each driver. +</p> +<p> +Mesa 20.1.1 implements the Vulkan 1.2 API, but the version reported by +the apiVersion property of the VkPhysicalDeviceProperties struct +depends on the particular driver being used. +</p> + +<h2>SHA256 checksum</h2> +<pre> +TBD. +</pre> + + +<h2>New features</h2> + +<ul> + <li>None</li> +</ul> + +<h2>Bug fixes</h2> + +<ul> + <li>i965: Rendering problems replaying a trace of "Refunct" after mesa-20.1.0-rc1 release [bisected]</li> + <li>gallium/winsys/radeon/drm fails assertion on 32bit</li> + <li>NIR validation failed after glsl to nir, before function inline, wrong {src,dst}->type ?</li> + <li>Mesa 20.0.7 / 20.1.0-rc4 regression, extremally long shader compilation time in NIR</li> + <li>Mesa-git build fails on Fedora Rawhide</li> + <li>Doom Eternal 1.1 performs very poorly on RADV</li> + <li>iris/i965: possible regression in 20.0.5 due to changes in buffer manager sharing across screens (firefox/mozilla#1634213)</li> + <li>iris/i965: possible regression in 20.0.5 due to changes in buffer manager sharing across screens (firefox/mozilla#1634213)</li> + <li>Incorrect _NetBSD__ macro inside execmem.c</li> + <li>Possible invalid sizeof in device.c</li> + <li>GLSL compiler assertion is_float() failed in glsl/ir_validate.cpp, visit_leave on specific WebGL shader</li> + <li>[RADV] - Doom Eternal (782330) & Metro Exodus (412020) - Title requires 'RADV_DEBUG=zerovram' to eliminate colorful graphical aberrations.</li> + <li>[RADV] - Doom Eternal (782330) & Metro Exodus (412020) - Title requires 'RADV_DEBUG=zerovram' to eliminate colorful graphical aberrations.</li> + <li>mesa trunk master vulkan overlay-layer meson.build warning empty configuration_data() object</li> +</ul> + +<h2>Changes</h2> + +<ul> + <p>Alyssa Rosenzweig (1):</p> + <li> pan/bi: Fix emit_if successor assignment</li> + <p></p> + <p>Andrii Simiklit (1):</p> + <li> glsl: fix crash on glsl macro redefinition</li> + <p></p> + <p>Charmaine Lee (1):</p> + <li> llvmpipe: do not enable tessellation shader without llvm coroutines support</li> + <p></p> + <p>Clément Guérin (1):</p> + <li> radv: Always expose non-visible local memory type on dedicated GPUs</li> + <p></p> + <p>Danylo Piliaiev (3):</p> + <li> glsl: Don't replace lrp pattern with lrp if arguments are not floats</li> + <li> glsl: inline functions with unsupported return type before converting to nir</li> + <li> i965: Work around incorrect usage of glDrawRangeElements in UE4</li> + <p></p> + <p>Dave Airlie (1):</p> + <li> llvmpipe: move coroutines out of noopt case</li> + <p></p> + <p>Dylan Baker (1):</p> + <li> vulkan-overlay/meson: use install_data instead of configure_file</li> + <p></p> + <p>Eric Engestrom (5):</p> + <li> docs/relnotes add sha256 sums to 20.1.0</li> + <li> docs: drop new_features.txt</li> + <li> .pick_status.json: Update to 3a1a40b4431d505fa6487cd012ddb4b64387aee5</li> + <li> glapi: remove deprecated .getchildren() that has been replace with an iterator</li> + <li> intel: fix gen_sort_tags.py</li> + <p></p> + <p>Erik Faye-Lund (2):</p> + <li> zink: Use store_dest_raw instead of storing an uint</li> + <li> nir: reuse existing psiz-variable</li> + <p></p> + <p>Gert Wollny (1):</p> + <li> nir: lower_tex: Don't normalize coordinates for TXF with RECT</li> + <p></p> + <p>Ilia Mirkin (1):</p> + <li> nouveau: allow invalidating coherent/persistent buffer backings</li> + <p></p> + <p>Jason Ekstrand (2):</p> + <li> intel/vec4: Stomp the return type of RESINFO to UINT32</li> + <li> intel/fs: Fix unused texture coordinate zeroing on Gen4-5</li> + <p></p> + <p>Jonathan Marek (1):</p> + <li> freedreno/a6xx: use nonbinning VS when GS is used</li> + <p></p> + <p>Lionel Landwerlin (4):</p> + <li> iris: fix BO destruction in error path</li> + <li> i965: don't forget to set screen on duped image</li> + <li> i965: fix export of GEM handles</li> + <li> iris: fix export of GEM handles</li> + <p></p> + <p>Marek Olšák (1):</p> + <li> radeonsi: add a hack to disable TRUNC_COORD for shadow samplers</li> + <p></p> + <p>Neha Bhende (1):</p> + <li> util: Initialize pipe_shader_state for passthrough and transform shaders</li> + <p></p> + <p>Peter Seiderer (3):</p> + <li> vc4_bufmgr: fix time_t printf</li> + <li> pan_bo.h: add time.h include for time_t</li> + <li> v3d_bufmgr: fix time_t printf</li> + <p></p> + <p>Pierre-Eric Pelloux-Prayer (3):</p> + <li> winsys/radeon: do not cast bo->va as void*</li> + <li> ac/surface: set SCANOUT if surf->is_displayable</li> + <li> ac/surface: fix epitch when modifying surf_pitch</li> + <p></p> + <p>Rhys Perry (4):</p> + <li> aco: fix interaction with 3f branch workaround and p_constaddr</li> + <li> aco: consider SDWA during value numbering</li> + <li> aco: check instruction format before waiting for a previous SMEM store</li> + <li> aco: preserve more fields when combining additions into SMEM</li> + <p></p> + <p>Rob Clark (1):</p> + <li> freedreno/computerator: fix missing dependency on generated header</li> + <p></p> + <p>Samuel Pitoiset (5):</p> + <li> spirv,radv,anv: implement no-op VK_GOOGLE_user_type</li> + <li> aco: fix register allocation for subdword instructions on GFX10</li> + <li> radv: enable zero VRAM for Doom Eternal</li> + <li> radv: enable zero VRAM for all VKD3D (DX12->VK) games</li> + <li> nir/lower_explicit_io: fix NON_UNIFORM access for UBO loads</li> + <p></p> + <p>Satyeshwar Singh (1):</p> + <li> intel/dev: Don't consider all TGL SKUs as GT1 only</li> + <p></p> + <p>Timothy Arceri (2):</p> + <li> radv: fix regression with builtin cache</li> + <li> glsl: fix potential slow compile times for GLSLOptimizeConservatively</li> + <p></p> + <p>Vinson Lee (8):</p> + <li> pan/bi: Initialize struct fma_op_info member extended.</li> + <li> zink: Check fopen result.</li> + <li> etnaviv: Fix memory leak on error path.</li> + <li> r300g: Remove extra printf format specifiers.</li> + <li> vdpau: Fix wrong calloc sizeof argument.</li> + <li> mesa: Fix NetBSD compiler macro.</li> + <li> intel/genxml: Migrate from deprecated xml.etree.ElementTree getchildren.</li> + <li> Switch from cElementTree to ElementTree.</li> + <p></p> + <p></p> +</ul> + +</div> +</body> +</html> |