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authorMichel Dänzer <[email protected]>2009-10-03 18:01:58 +0200
committerMichel Dänzer <[email protected]>2009-10-03 18:01:58 +0200
commitf741c1eed4559329a89fbf8da569889bbcdace26 (patch)
tree786a22974e89c9d2cb2d2135e421de92d68be1b8
parent4a6759b7789dc703a8ee9f1cf08af22c6e8101fb (diff)
swrast: Move up state validation in _swrast_ReadPixels.
This ensures the driver won't map the wrong set of textures.
-rw-r--r--src/mesa/swrast/s_readpix.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/swrast/s_readpix.c b/src/mesa/swrast/s_readpix.c
index 48b9408d242..a1aeb2e01fb 100644
--- a/src/mesa/swrast/s_readpix.c
+++ b/src/mesa/swrast/s_readpix.c
@@ -555,15 +555,15 @@ _swrast_ReadPixels( GLcontext *ctx,
SWcontext *swrast = SWRAST_CONTEXT(ctx);
struct gl_pixelstore_attrib clippedPacking = *packing;
+ if (ctx->NewState)
+ _mesa_update_state(ctx);
+
/* Need to do swrast_render_start() before clipping or anything else
* since this is where a driver may grab the hw lock and get an updated
* window size.
*/
swrast_render_start(ctx);
- if (ctx->NewState)
- _mesa_update_state(ctx);
-
if (swrast->NewState)
_swrast_validate_derived( ctx );