diff options
author | Brian Paul <[email protected]> | 2001-05-23 23:55:01 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2001-05-23 23:55:01 +0000 |
commit | f6e0e92beb1cc374a8623390975278f243af881a (patch) | |
tree | e8379c38d8657a3f80cd0891087c118dc96f6a9b | |
parent | 6f0ab1d8686a12a1711e5f503b8a0acaafc78fbb (diff) |
fix bug 426657: need to clamp RGBA before color table lookups
-rw-r--r-- | src/mesa/main/pixel.c | 90 |
1 files changed, 63 insertions, 27 deletions
diff --git a/src/mesa/main/pixel.c b/src/mesa/main/pixel.c index dc8f5be3073..55f6b99b0f0 100644 --- a/src/mesa/main/pixel.c +++ b/src/mesa/main/pixel.c @@ -1,4 +1,4 @@ -/* $Id: pixel.c,v 1.28 2001/04/10 15:25:45 brianp Exp $ */ +/* $Id: pixel.c,v 1.29 2001/05/23 23:55:01 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -832,10 +832,14 @@ _mesa_map_rgba( const GLcontext *ctx, GLuint n, GLfloat rgba[][4] ) const GLfloat *aMap = ctx->Pixel.MapAtoA; GLuint i; for (i=0;i<n;i++) { - rgba[i][RCOMP] = rMap[IROUND(rgba[i][RCOMP] * rscale)]; - rgba[i][GCOMP] = gMap[IROUND(rgba[i][GCOMP] * gscale)]; - rgba[i][BCOMP] = bMap[IROUND(rgba[i][BCOMP] * bscale)]; - rgba[i][ACOMP] = aMap[IROUND(rgba[i][ACOMP] * ascale)]; + GLfloat r = CLAMP(rgba[i][RCOMP], 0.0F, 1.0F); + GLfloat g = CLAMP(rgba[i][GCOMP], 0.0F, 1.0F); + GLfloat b = CLAMP(rgba[i][BCOMP], 0.0F, 1.0F); + GLfloat a = CLAMP(rgba[i][ACOMP], 0.0F, 1.0F); + rgba[i][RCOMP] = rMap[IROUND(r * rscale)]; + rgba[i][GCOMP] = gMap[IROUND(g * gscale)]; + rgba[i][BCOMP] = bMap[IROUND(b * bscale)]; + rgba[i][ACOMP] = aMap[IROUND(a * ascale)]; } } @@ -884,24 +888,26 @@ _mesa_lookup_rgba(const struct gl_color_table *table, case GL_INTENSITY: /* replace RGBA with I */ if (!table->FloatTable) { - const GLfloat scale = (GLfloat) (table->Size - 1); + const GLint max = table->Size - 1; + const GLfloat scale = (GLfloat) max; const GLchan *lut = (const GLchan *) table->Table; GLuint i; for (i = 0; i < n; i++) { GLint j = IROUND(rgba[i][RCOMP] * scale); - GLfloat c = CHAN_TO_FLOAT(lut[j]); + GLfloat c = CHAN_TO_FLOAT(lut[CLAMP(j, 0, 1)]); rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = rgba[i][ACOMP] = c; } } else { - const GLfloat scale = (GLfloat) (table->Size - 1); + const GLint max = table->Size - 1; + const GLfloat scale = (GLfloat) max; const GLfloat *lut = (const GLfloat *) table->Table; GLuint i; for (i = 0; i < n; i++) { GLint j = IROUND(rgba[i][RCOMP] * scale); - GLfloat c = lut[j]; + GLfloat c = lut[CLAMP(j, 0, max)]; rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = rgba[i][ACOMP] = c; } @@ -910,22 +916,24 @@ _mesa_lookup_rgba(const struct gl_color_table *table, case GL_LUMINANCE: /* replace RGB with L */ if (!table->FloatTable) { - const GLfloat scale = (GLfloat) (table->Size - 1); + const GLint max = table->Size - 1; + const GLfloat scale = (GLfloat) max; const GLchan *lut = (const GLchan *) table->Table; GLuint i; for (i = 0; i < n; i++) { GLint j = IROUND(rgba[i][RCOMP] * scale); - GLfloat c = CHAN_TO_FLOAT(lut[j]); + GLfloat c = CHAN_TO_FLOAT(lut[CLAMP(j, 0, max)]); rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = c; } } else { - const GLfloat scale = (GLfloat) (table->Size - 1); + const GLint max = table->Size - 1; + const GLfloat scale = (GLfloat) max; const GLfloat *lut = (const GLfloat *) table->Table; GLuint i; for (i = 0; i < n; i++) { GLint j = IROUND(rgba[i][RCOMP] * scale); - GLfloat c = lut[j]; + GLfloat c = lut[CLAMP(j, 0, max)]; rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = c; } } @@ -933,48 +941,58 @@ _mesa_lookup_rgba(const struct gl_color_table *table, case GL_ALPHA: /* replace A with A */ if (!table->FloatTable) { - const GLfloat scale = (GLfloat) (table->Size - 1); + const GLint max = table->Size - 1; + const GLfloat scale = (GLfloat) max; const GLchan *lut = (const GLchan *) table->Table; GLuint i; for (i = 0; i < n; i++) { GLint j = IROUND(rgba[i][ACOMP] * scale); - rgba[i][ACOMP] = CHAN_TO_FLOAT(lut[j]); + rgba[i][ACOMP] = CHAN_TO_FLOAT(lut[CLAMP(j, 0, max)]); } } else { - const GLfloat scale = (GLfloat) (table->Size - 1); + const GLint max = table->Size - 1; + const GLfloat scale = (GLfloat) max; const GLfloat *lut = (const GLfloat *) table->Table; GLuint i; for (i = 0; i < n; i++) { GLint j = IROUND(rgba[i][ACOMP] * scale); - rgba[i][ACOMP] = lut[j]; + rgba[i][ACOMP] = lut[CLAMP(j, 0, max)]; } } break; case GL_LUMINANCE_ALPHA: /* replace RGBA with LLLA */ if (!table->FloatTable) { - const GLfloat scale = (GLfloat) (table->Size - 1); + const GLint max = table->Size - 1; + const GLfloat scale = (GLfloat) max; const GLchan *lut = (const GLchan *) table->Table; GLuint i; for (i = 0; i < n; i++) { GLint jL = IROUND(rgba[i][RCOMP] * scale); GLint jA = IROUND(rgba[i][ACOMP] * scale); - GLfloat luminance = CHAN_TO_FLOAT(lut[jL * 2 + 0]); - GLfloat alpha = CHAN_TO_FLOAT(lut[jA * 2 + 1]); + GLfloat luminance, alpha; + jL = CLAMP(jL, 0, max); + jA = CLAMP(jA, 0, max); + luminance = CHAN_TO_FLOAT(lut[jL * 2 + 0]); + alpha = CHAN_TO_FLOAT(lut[jA * 2 + 1]); rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = luminance; rgba[i][ACOMP] = alpha;; } } else { - const GLfloat scale = (GLfloat) (table->Size - 1); + const GLint max = table->Size - 1; + const GLfloat scale = (GLfloat) max; const GLfloat *lut = (const GLfloat *) table->Table; GLuint i; for (i = 0; i < n; i++) { GLint jL = IROUND(rgba[i][RCOMP] * scale); GLint jA = IROUND(rgba[i][ACOMP] * scale); - GLfloat luminance = lut[jL * 2 + 0]; - GLfloat alpha = lut[jA * 2 + 1]; + GLfloat luminance, alpha; + jL = CLAMP(jL, 0, max); + jA = CLAMP(jA, 0, max); + luminance = lut[jL * 2 + 0]; + alpha = lut[jA * 2 + 1]; rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = luminance; rgba[i][ACOMP] = alpha;; } @@ -983,26 +1001,34 @@ _mesa_lookup_rgba(const struct gl_color_table *table, case GL_RGB: /* replace RGB with RGB */ if (!table->FloatTable) { - const GLfloat scale = (GLfloat) (table->Size - 1); + const GLint max = table->Size - 1; + const GLfloat scale = (GLfloat) max; const GLchan *lut = (const GLchan *) table->Table; GLuint i; for (i = 0; i < n; i++) { GLint jR = IROUND(rgba[i][RCOMP] * scale); GLint jG = IROUND(rgba[i][GCOMP] * scale); GLint jB = IROUND(rgba[i][BCOMP] * scale); + jR = CLAMP(jR, 0, max); + jG = CLAMP(jG, 0, max); + jB = CLAMP(jB, 0, max); rgba[i][RCOMP] = CHAN_TO_FLOAT(lut[jR * 3 + 0]); rgba[i][GCOMP] = CHAN_TO_FLOAT(lut[jG * 3 + 1]); rgba[i][BCOMP] = CHAN_TO_FLOAT(lut[jB * 3 + 2]); } } else { - const GLfloat scale = (GLfloat) (table->Size - 1); + const GLint max = table->Size - 1; + const GLfloat scale = (GLfloat) max; const GLfloat *lut = (const GLfloat *) table->Table; GLuint i; for (i = 0; i < n; i++) { GLint jR = IROUND(rgba[i][RCOMP] * scale); GLint jG = IROUND(rgba[i][GCOMP] * scale); GLint jB = IROUND(rgba[i][BCOMP] * scale); + jR = CLAMP(jR, 0, max); + jG = CLAMP(jG, 0, max); + jB = CLAMP(jB, 0, max); rgba[i][RCOMP] = lut[jR * 3 + 0]; rgba[i][GCOMP] = lut[jG * 3 + 1]; rgba[i][BCOMP] = lut[jB * 3 + 2]; @@ -1012,7 +1038,8 @@ _mesa_lookup_rgba(const struct gl_color_table *table, case GL_RGBA: /* replace RGBA with RGBA */ if (!table->FloatTable) { - const GLfloat scale = (GLfloat) (table->Size - 1); + const GLint max = table->Size - 1; + const GLfloat scale = (GLfloat) max; const GLchan *lut = (const GLchan *) table->Table; GLuint i; for (i = 0; i < n; i++) { @@ -1020,6 +1047,10 @@ _mesa_lookup_rgba(const struct gl_color_table *table, GLint jG = IROUND(rgba[i][GCOMP] * scale); GLint jB = IROUND(rgba[i][BCOMP] * scale); GLint jA = IROUND(rgba[i][ACOMP] * scale); + jR = CLAMP(jR, 0, max); + jG = CLAMP(jG, 0, max); + jB = CLAMP(jB, 0, max); + jA = CLAMP(jA, 0, max); rgba[i][RCOMP] = CHAN_TO_FLOAT(lut[jR * 4 + 0]); rgba[i][GCOMP] = CHAN_TO_FLOAT(lut[jG * 4 + 1]); rgba[i][BCOMP] = CHAN_TO_FLOAT(lut[jB * 4 + 2]); @@ -1027,7 +1058,8 @@ _mesa_lookup_rgba(const struct gl_color_table *table, } } else { - const GLfloat scale = (GLfloat) (table->Size - 1); + const GLint max = table->Size - 1; + const GLfloat scale = (GLfloat) max; const GLfloat *lut = (const GLfloat *) table->Table; GLuint i; for (i = 0; i < n; i++) { @@ -1035,6 +1067,10 @@ _mesa_lookup_rgba(const struct gl_color_table *table, GLint jG = IROUND(rgba[i][GCOMP] * scale); GLint jB = IROUND(rgba[i][BCOMP] * scale); GLint jA = IROUND(rgba[i][ACOMP] * scale); + jR = CLAMP(jR, 0, max); + jG = CLAMP(jG, 0, max); + jB = CLAMP(jB, 0, max); + jA = CLAMP(jA, 0, max); rgba[i][RCOMP] = lut[jR * 4 + 0]; rgba[i][GCOMP] = lut[jG * 4 + 1]; rgba[i][BCOMP] = lut[jB * 4 + 2]; |