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author | Emil Velikov <[email protected]> | 2016-11-14 10:58:11 +0000 |
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committer | Emil Velikov <[email protected]> | 2016-11-14 10:58:11 +0000 |
commit | f2f487ebbb808010528edd69000694bfe525f87b (patch) | |
tree | ee372085464a727da9fd1ec3be6ee26c17c20f71 | |
parent | 11b9cdfcf91dc34416784f6617026a75929cbbdc (diff) |
docs: add release notes for 13.0.1mesa-13.0.1
Signed-off-by: Emil Velikov <[email protected]>
-rw-r--r-- | docs/relnotes/13.0.1.html | 187 |
1 files changed, 187 insertions, 0 deletions
diff --git a/docs/relnotes/13.0.1.html b/docs/relnotes/13.0.1.html new file mode 100644 index 00000000000..d317adb7287 --- /dev/null +++ b/docs/relnotes/13.0.1.html @@ -0,0 +1,187 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html lang="en"> +<head> + <meta http-equiv="content-type" content="text/html; charset=utf-8"> + <title>Mesa Release Notes</title> + <link rel="stylesheet" type="text/css" href="../mesa.css"> +</head> +<body> + +<div class="header"> + <h1>The Mesa 3D Graphics Library</h1> +</div> + +<iframe src="../contents.html"></iframe> +<div class="content"> + +<h1>Mesa 13.0.1 Release Notes / November 14, 2016</h1> + +<p> +Mesa 13.0.1 is a bug fix release which fixes bugs found since the 13.0.0 release. +</p> +<p> +Mesa 13.0.1 implements the OpenGL 4.4 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 4.4. OpenGL +4.4 is <strong>only</strong> available if requested at context creation +because compatibility contexts are not supported. +</p> + + +<h2>SHA256 checksums</h2> +<pre> +TBD +</pre> + + +<h2>New features</h2> +<p>None</p> + + +<h2>Bug fixes</h2> + +<ul> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97715">Bug 97715</a> - [ILK,G45,G965] piglit.spec.arb_separate_shader_objects.misc api error checks</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98012">Bug 98012</a> - [IVB] Segfault when running Dolphin twice with Vulkan</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98512">Bug 98512</a> - radeon r600 vdpau: Invalid command stream: texture bo too small</li> + +</ul> + + +<h2>Changes</h2> + +<p>Adam Jackson (2):</p> +<ul> + <li>glx/glvnd: Don't modify the dummy slot in the dispatch table</li> + <li>glx/glvnd: Fix dispatch function names and indices</li> +</ul> + +<p>Andreas Boll (1):</p> +<ul> + <li>glx/windows: Add wgl.h to the sources list</li> +</ul> + +<p>Anuj Phogat (1):</p> +<ul> + <li>i965: Fix GPU hang related to multiple render targets and alpha testing</li> +</ul> + +<p>Chih-Wei Huang (1):</p> +<ul> + <li>android: avoid using libdrm with host modules</li> +</ul> + +<p>Darren Salt (1):</p> +<ul> + <li>radv/pipeline: Don't dereference NULL dynamic state pointers</li> +</ul> + +<p>Dave Airlie (8):</p> +<ul> + <li>radv: expose xlib platform extension</li> + <li>radv: fix dual source blending</li> + <li>Revert "st/vdpau: use linear layout for output surfaces"</li> + <li>radv: emit correct last export when Z/stencil export is enabled</li> + <li>ac/nir: add support for discard_if intrinsic (v2)</li> + <li>nir: add conditional discard optimisation (v4)</li> + <li>radv: enable conditional discard optimisation on radv.</li> + <li>radv: fix GetFenceStatus for signaled fences</li> +</ul> + +<p>Emil Velikov (6):</p> +<ul> + <li>docs: add sha256 checksums for 13.0.0</li> + <li>amd/addrlib: limit fastcall/regparm to GCC i386</li> + <li>anv: use correct .specVersion for extensions</li> + <li>radv: use correct .specVersion for extensions</li> + <li>radv: Suffix the radeon_icd file with the host CPU</li> + <li>Update version to 13.0.1</li> +</ul> + +<p>Eric Anholt (1):</p> +<ul> + <li>vc4: Use Newton-Raphson on the 1/W write to fix glmark2 terrain.</li> +</ul> + +<p>Francisco Jerez (1):</p> +<ul> + <li>nir: Flip gl_SamplePosition in nir_lower_wpos_ytransform().</li> +</ul> + +<p>Fredrik Höglund (1):</p> +<ul> + <li>radv: add support for anisotropic filtering on VI+</li> +</ul> + +<p>Jason Ekstrand (21):</p> +<ul> + <li>anv/device: Return DEVICE_LOST if execbuf2 fails</li> + <li>vulkan/wsi/x11: Better handle wsi_x11_connection_create failure</li> + <li>vulkan/wsi/x11: Clean up connections in finish_wsi</li> + <li>anv: Better handle return codes from anv_physical_device_init</li> + <li>intel/blorp: Use wm_prog_data instead of hand-rolling our own</li> + <li>intel/blorp: Pass a brw_stage_prog_data to upload_shader</li> + <li>anv/pipeline: Put actual pointers in anv_shader_bin</li> + <li>anv/pipeline: Properly cache prog_data::param</li> + <li>intel/blorp: Emit all the binding tables</li> + <li>anv/device: Add an execbuf wrapper</li> + <li>anv: Add a cmd_buffer_execbuf helper</li> + <li>anv: Don't presume to know what address is in a surface relocation</li> + <li>anv: Add a new bo_pool_init helper</li> + <li>anv/allocator: Simplify anv_scratch_pool</li> + <li>anv: Initialize anv_bo::offset to -1</li> + <li>anv/batch_chain: Improve write_reloc</li> + <li>anv: Add an anv_execbuf helper struct</li> + <li>anv/batch: Move last_ss_pool_bo_offset to the command buffer</li> + <li>anv: Move relocation handling from EndCommandBuffer to QueueSubmit</li> + <li>anv/cmd_buffer: Take a command buffer instead of a batch in two helpers</li> + <li>anv/cmd_buffer: Enable a CS stall workaround for Sky Lake gt4</li> +</ul> + +<p>Kenneth Graunke (2):</p> +<ul> + <li>glsl: Update deref types when resizing implicitly sized arrays.</li> + <li>mesa: Fix pixel shader scratch space allocation on Gen9+ platforms.</li> +</ul> + +<p>Kristian Høgsberg (1):</p> +<ul> + <li>anv: Do relocations in userspace before execbuf ioctl</li> +</ul> + +<p>Marek Olšák (4):</p> +<ul> + <li>egl: use util/macros.h</li> + <li>egl: make interop ABI visible again</li> + <li>glx: make interop ABI visible again</li> + <li>radeonsi: fix an assertion failure in si_decompress_sampler_color_textures</li> +</ul> + +<p>Nicolai Hähnle (4):</p> +<ul> + <li>radeonsi: fix BFE/BFI lowering for GLSL semantics</li> + <li>glsl: fix lowering of UBO references of named blocks</li> + <li>st/glsl_to_tgsi: fix dvec[34] loads from SSBO</li> + <li>st/mesa: fix the layer of VDPAU surface samplers</li> +</ul> + +<p>Steven Toth (3):</p> +<ul> + <li>gallium/hud: fix a problem where objects are free'd while in use.</li> + <li>gallium/hud: close a previously opened handle</li> + <li>gallium/hud: protect against and initialization race</li> +</ul> + +<p>Timothy Arceri (1):</p> +<ul> + <li>mesa/glsl: delete previously linked shaders earlier when linking</li> +</ul> + + +</div> +</body> +</html> |