diff options
author | Homer Hsing <[email protected]> | 2012-05-21 08:07:20 -0600 |
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committer | Brian Paul <[email protected]> | 2012-05-21 08:07:20 -0600 |
commit | ed9d1bef81c9a5601f81d65ebbf30335c485a48e (patch) | |
tree | 2c33c6c6d0e28fcd6957a30e2ea236da515d531d | |
parent | 3d2bf91cc15885d93412a075ab575b607da55814 (diff) |
docs: fix a typo
Signed-off-by: Brian Paul <[email protected]>
-rw-r--r-- | docs/dispatch.html | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/dispatch.html b/docs/dispatch.html index c3a33b90bf7..620aecd7471 100644 --- a/docs/dispatch.html +++ b/docs/dispatch.html @@ -84,7 +84,7 @@ void glVertex3f(GLfloat x, GLfloat y, GLfloat z) <p>The problem with this simple implementation is the large amount of overhead that it adds to every GL function call.</p> -<p>In a multithreaded environment, a niave implementation of +<p>In a multithreaded environment, a naive implementation of <tt>GET_DISPATCH</tt> involves a call to <tt>pthread_getspecific</tt> or a similar function. Mesa provides a wrapper function called <tt>_glapi_get_dispatch</tt> that is used by default.</p> |