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authorPaul Berry <[email protected]>2014-01-07 10:58:56 -0800
committerPaul Berry <[email protected]>2014-01-08 07:31:45 -0800
commite3b86f07da4ba9a4db6b8aae4072af6f1638b7cc (patch)
tree1b3c89c2a65cdefd6c39974e19ac337962df42b9
parent65511e5f22e2ba0a5ebd9210319a55d80ea5334e (diff)
mesa: Use gl_shader::Stage instead of gl_shader::Type where possible.
This reduces confusion since gl_shader::Type is sometimes GL_SHADER_PROGRAM_MESA but is more frequently GL_SHADER_{VERTEX,GEOMETRY,FRAGMENT}. It also has the advantage that when switching on gl_shader::Stage, the compiler will alert if one of the possible enum types is unhandled. Finally, many functions in src/glsl (especially those dealing with linking) already use gl_shader_stage to represent pipeline stages; using gl_shader::Stage in those functions avoids the need for a conversion. Note: in the process I changed _mesa_write_shader_to_file() so that if it encounters an unexpected shader stage, it will use a file suffix of "????" rather than "geom". Reviewed-by: Brian Paul <[email protected]> v2: Split from patch "mesa: Store gl_shader_stage enum in gl_shader objects." Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r--src/glsl/glsl_parser_extras.cpp4
-rw-r--r--src/glsl/link_interface_blocks.cpp2
-rw-r--r--src/glsl/link_varyings.cpp22
-rw-r--r--src/glsl/linker.cpp16
-rw-r--r--src/glsl/lower_packed_varyings.cpp2
-rw-r--r--src/glsl/opt_dead_builtin_varyings.cpp4
-rw-r--r--src/mesa/drivers/dri/i965/brw_shader.cpp5
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_surface_state.c2
-rw-r--r--src/mesa/main/shaderapi.c8
-rw-r--r--src/mesa/program/ir_to_mesa.cpp17
-rw-r--r--src/mesa/program/prog_print.c15
11 files changed, 51 insertions, 46 deletions
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index 8a9526c471f..0031e15d722 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -1448,7 +1448,7 @@ static void
set_shader_inout_layout(struct gl_shader *shader,
struct _mesa_glsl_parse_state *state)
{
- if (shader->Type != GL_GEOMETRY_SHADER) {
+ if (shader->Stage != MESA_SHADER_GEOMETRY) {
/* Should have been prevented by the parser. */
assert(!state->gs_input_prim_type_specified);
assert(!state->out_qualifier->flags.i);
@@ -1516,7 +1516,7 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
if (!state->error && !shader->ir->is_empty()) {
struct gl_shader_compiler_options *options =
- &ctx->ShaderCompilerOptions[_mesa_shader_enum_to_shader_stage(shader->Type)];
+ &ctx->ShaderCompilerOptions[shader->Stage];
/* Do some optimization at compile time to reduce shader IR size
* and reduce later work if the same shader is linked multiple times
diff --git a/src/glsl/link_interface_blocks.cpp b/src/glsl/link_interface_blocks.cpp
index 4769636423f..52552cc682a 100644
--- a/src/glsl/link_interface_blocks.cpp
+++ b/src/glsl/link_interface_blocks.cpp
@@ -313,7 +313,7 @@ validate_interstage_inout_blocks(struct gl_shader_program *prog,
const gl_shader *consumer)
{
interface_block_definitions definitions;
- const bool extra_array_level = consumer->Type == GL_GEOMETRY_SHADER;
+ const bool extra_array_level = consumer->Stage == MESA_SHADER_GEOMETRY;
/* Add input interfaces from the consumer to the symbol table. */
foreach_list(node, consumer->ir) {
diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp
index ab40d458563..da97e9ff24e 100644
--- a/src/glsl/link_varyings.cpp
+++ b/src/glsl/link_varyings.cpp
@@ -1072,7 +1072,7 @@ assign_varying_locations(struct gl_context *ctx,
const unsigned producer_base = VARYING_SLOT_VAR0;
const unsigned consumer_base = VARYING_SLOT_VAR0;
varying_matches matches(ctx->Const.DisableVaryingPacking,
- consumer && consumer->Type == GL_FRAGMENT_SHADER);
+ consumer && consumer->Stage == MESA_SHADER_FRAGMENT);
hash_table *tfeedback_candidates
= hash_table_ctor(0, hash_table_string_hash, hash_table_string_compare);
hash_table *consumer_inputs
@@ -1217,9 +1217,9 @@ assign_varying_locations(struct gl_context *ctx,
linker_error(prog, "%s shader varying %s not written "
"by %s shader\n.",
- _mesa_progshader_enum_to_string(consumer->Type),
+ _mesa_shader_stage_to_string(consumer->Stage),
var->name,
- _mesa_progshader_enum_to_string(producer->Type));
+ _mesa_shader_stage_to_string(producer->Stage));
}
/* An 'in' variable is only really a shader input if its
@@ -1250,14 +1250,14 @@ check_against_output_limit(struct gl_context *ctx,
}
unsigned max_output_components;
- switch (producer->Type) {
- case GL_VERTEX_SHADER:
+ switch (producer->Stage) {
+ case MESA_SHADER_VERTEX:
max_output_components = ctx->Const.VertexProgram.MaxOutputComponents;
break;
- case GL_GEOMETRY_SHADER:
+ case MESA_SHADER_GEOMETRY:
max_output_components = ctx->Const.GeometryProgram.MaxOutputComponents;
break;
- case GL_FRAGMENT_SHADER:
+ case MESA_SHADER_FRAGMENT:
default:
assert(!"Should not get here.");
return false;
@@ -1299,14 +1299,14 @@ check_against_input_limit(struct gl_context *ctx,
}
unsigned max_input_components;
- switch (consumer->Type) {
- case GL_GEOMETRY_SHADER:
+ switch (consumer->Stage) {
+ case MESA_SHADER_GEOMETRY:
max_input_components = ctx->Const.GeometryProgram.MaxInputComponents;
break;
- case GL_FRAGMENT_SHADER:
+ case MESA_SHADER_FRAGMENT:
max_input_components = ctx->Const.FragmentProgram.MaxInputComponents;
break;
- case GL_VERTEX_SHADER:
+ case MESA_SHADER_VERTEX:
default:
assert(!"Should not get here.");
return false;
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 428a044e9b8..91a7220fc8e 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -438,7 +438,7 @@ analyze_clip_usage(struct gl_shader_program *prog,
if (clip_vertex.variable_found() && clip_distance.variable_found()) {
linker_error(prog, "%s shader writes to both `gl_ClipVertex' "
"and `gl_ClipDistance'\n",
- _mesa_progshader_enum_to_string(shader->Type));
+ _mesa_shader_stage_to_string(shader->Stage));
return;
}
*UsesClipDistance = clip_distance.variable_found();
@@ -1209,7 +1209,7 @@ link_gs_inout_layout_qualifiers(struct gl_shader_program *prog,
/* No in/out qualifiers defined for anything but GLSL 1.50+
* geometry shaders so far.
*/
- if (linked_shader->Type != GL_GEOMETRY_SHADER || prog->Version < 150)
+ if (linked_shader->Stage != MESA_SHADER_GEOMETRY || prog->Version < 150)
return;
/* From the GLSL 1.50 spec, page 46:
@@ -1376,7 +1376,7 @@ link_intrastage_shaders(void *mem_ctx,
if (main == NULL) {
linker_error(prog, "%s shader lacks `main'\n",
- _mesa_progshader_enum_to_string(shader_list[0]->Type));
+ _mesa_shader_stage_to_string(shader_list[0]->Stage));
return NULL;
}
@@ -1450,7 +1450,7 @@ link_intrastage_shaders(void *mem_ctx,
validate_ir_tree(linked->ir);
/* Set the size of geometry shader input arrays */
- if (linked->Type == GL_GEOMETRY_SHADER) {
+ if (linked->Stage == MESA_SHADER_GEOMETRY) {
unsigned num_vertices = vertices_per_prim(prog->Geom.InputType);
geom_array_resize_visitor input_resize_visitor(num_vertices, prog);
foreach_iter(exec_list_iterator, iter, *linked->ir) {
@@ -2049,16 +2049,16 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
goto done;
}
- switch (prog->Shaders[i]->Type) {
- case GL_VERTEX_SHADER:
+ switch (prog->Shaders[i]->Stage) {
+ case MESA_SHADER_VERTEX:
vert_shader_list[num_vert_shaders] = prog->Shaders[i];
num_vert_shaders++;
break;
- case GL_FRAGMENT_SHADER:
+ case MESA_SHADER_FRAGMENT:
frag_shader_list[num_frag_shaders] = prog->Shaders[i];
num_frag_shaders++;
break;
- case GL_GEOMETRY_SHADER:
+ case MESA_SHADER_GEOMETRY:
geom_shader_list[num_geom_shaders] = prog->Shaders[i];
num_geom_shaders++;
break;
diff --git a/src/glsl/lower_packed_varyings.cpp b/src/glsl/lower_packed_varyings.cpp
index 9edef5d0487..c23d1801b4e 100644
--- a/src/glsl/lower_packed_varyings.cpp
+++ b/src/glsl/lower_packed_varyings.cpp
@@ -669,7 +669,7 @@ lower_packed_varyings(void *mem_ctx, unsigned location_base,
gs_input_vertices, &new_instructions);
visitor.run(instructions);
if (mode == ir_var_shader_out) {
- if (shader->Type == GL_GEOMETRY_SHADER) {
+ if (shader->Stage == MESA_SHADER_GEOMETRY) {
/* For geometry shaders, outputs need to be lowered before each call
* to EmitVertex()
*/
diff --git a/src/glsl/opt_dead_builtin_varyings.cpp b/src/glsl/opt_dead_builtin_varyings.cpp
index a939a2b646f..c2a306e7bce 100644
--- a/src/glsl/opt_dead_builtin_varyings.cpp
+++ b/src/glsl/opt_dead_builtin_varyings.cpp
@@ -512,7 +512,7 @@ do_dead_builtin_varyings(struct gl_context *ctx,
tfeedback_decl *tfeedback_decls)
{
/* Lower the gl_FragData array to separate variables. */
- if (consumer && consumer->Type == GL_FRAGMENT_SHADER) {
+ if (consumer && consumer->Stage == MESA_SHADER_FRAGMENT) {
lower_fragdata_array(consumer->ir);
}
@@ -574,7 +574,7 @@ do_dead_builtin_varyings(struct gl_context *ctx,
* This doesn't prevent elimination of the gl_TexCoord elements which
* are not read by the fragment shader. We want to eliminate those anyway.
*/
- if (consumer->Type == GL_FRAGMENT_SHADER) {
+ if (consumer->Stage == MESA_SHADER_FRAGMENT) {
producer_info.texcoord_usage = (1 << MAX_TEXTURE_COORD_UNITS) - 1;
}
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index c0d6aa27eeb..33197ebf105 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -262,7 +262,8 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
if (ctx->Shader.Flags & GLSL_DUMP) {
printf("\n");
printf("GLSL IR for linked %s program %d:\n",
- _mesa_progshader_enum_to_string(shader->base.Type), shProg->Name);
+ _mesa_shader_stage_to_string(shader->base.Stage),
+ shProg->Name);
_mesa_print_ir(shader->base.ir, NULL);
printf("\n");
}
@@ -275,7 +276,7 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
continue;
printf("GLSL %s shader %d source for linked program %d:\n",
- _mesa_progshader_enum_to_string(sh->Type),
+ _mesa_shader_stage_to_string(sh->Stage),
i,
shProg->Name);
printf("%s", sh->Source);
diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
index 5236eda0d9f..acb1a40e632 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
@@ -842,7 +842,7 @@ brw_upload_ubo_surfaces(struct brw_context *brw,
brw_create_constant_surface(brw, bo, binding->Offset,
bo->size - binding->Offset,
&surf_offsets[i],
- shader->Type == GL_FRAGMENT_SHADER);
+ shader->Stage == MESA_SHADER_FRAGMENT);
}
if (shader->NumUniformBlocks)
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index fc76f232eee..16a9a384c3b 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -778,7 +778,7 @@ compile_shader(struct gl_context *ctx, GLuint shaderObj)
if (!sh)
return;
- options = &ctx->ShaderCompilerOptions[_mesa_shader_enum_to_shader_stage(sh->Type)];
+ options = &ctx->ShaderCompilerOptions[sh->Stage];
/* set default pragma state for shader */
sh->Pragmas = options->DefaultPragmas;
@@ -791,7 +791,7 @@ compile_shader(struct gl_context *ctx, GLuint shaderObj)
} else {
if (ctx->Shader.Flags & GLSL_DUMP) {
printf("GLSL source for %s shader %d:\n",
- _mesa_progshader_enum_to_string(sh->Type), sh->Name);
+ _mesa_shader_stage_to_string(sh->Stage), sh->Name);
printf("%s\n", sh->Source);
}
@@ -823,7 +823,7 @@ compile_shader(struct gl_context *ctx, GLuint shaderObj)
if (!sh->CompileStatus) {
if (ctx->Shader.Flags & GLSL_DUMP_ON_ERROR) {
fprintf(stderr, "GLSL source for %s shader %d:\n",
- _mesa_progshader_enum_to_string(sh->Type), sh->Name);
+ _mesa_shader_stage_to_string(sh->Stage), sh->Name);
fprintf(stderr, "%s\n", sh->Source);
fprintf(stderr, "Info Log:\n%s\n", sh->InfoLog);
fflush(stderr);
@@ -898,7 +898,7 @@ print_shader_info(const struct gl_shader_program *shProg)
printf("Mesa: glUseProgram(%u)\n", shProg->Name);
for (i = 0; i < shProg->NumShaders; i++) {
printf(" %s shader %u, checksum %u\n",
- _mesa_progshader_enum_to_string(shProg->Shaders[i]->Type),
+ _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage),
shProg->Shaders[i]->Name,
shProg->Shaders[i]->SourceChecksum);
}
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index ae4a6e2dec6..88e94fa014e 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -2493,8 +2493,7 @@ _mesa_generate_parameters_list_for_uniforms(struct gl_shader_program
struct gl_program_parameter_list
*params)
{
- add_uniform_to_shader add(shader_program, params,
- _mesa_shader_enum_to_shader_stage(sh->Type));
+ add_uniform_to_shader add(shader_program, params, sh->Stage);
foreach_list(node, sh->ir) {
ir_variable *var = ((ir_instruction *) node)->as_variable();
@@ -2801,18 +2800,18 @@ get_mesa_program(struct gl_context *ctx,
int i;
struct gl_program *prog;
GLenum target;
- const char *target_string = _mesa_progshader_enum_to_string(shader->Type);
+ const char *target_string = _mesa_shader_stage_to_string(shader->Stage);
struct gl_shader_compiler_options *options =
- &ctx->ShaderCompilerOptions[_mesa_shader_enum_to_shader_stage(shader->Type)];
+ &ctx->ShaderCompilerOptions[shader->Stage];
- switch (shader->Type) {
- case GL_VERTEX_SHADER:
+ switch (shader->Stage) {
+ case MESA_SHADER_VERTEX:
target = GL_VERTEX_PROGRAM_ARB;
break;
- case GL_FRAGMENT_SHADER:
+ case MESA_SHADER_FRAGMENT:
target = GL_FRAGMENT_PROGRAM_ARB;
break;
- case GL_GEOMETRY_SHADER:
+ case MESA_SHADER_GEOMETRY:
target = GL_GEOMETRY_PROGRAM_NV;
break;
default:
@@ -3007,7 +3006,7 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
bool progress;
exec_list *ir = prog->_LinkedShaders[i]->ir;
const struct gl_shader_compiler_options *options =
- &ctx->ShaderCompilerOptions[_mesa_shader_enum_to_shader_stage(prog->_LinkedShaders[i]->Type)];
+ &ctx->ShaderCompilerOptions[prog->_LinkedShaders[i]->Stage];
do {
progress = false;
diff --git a/src/mesa/program/prog_print.c b/src/mesa/program/prog_print.c
index fa120cc5e3a..9391e99ff62 100644
--- a/src/mesa/program/prog_print.c
+++ b/src/mesa/program/prog_print.c
@@ -1005,16 +1005,21 @@ _mesa_print_parameter_list(const struct gl_program_parameter_list *list)
void
_mesa_write_shader_to_file(const struct gl_shader *shader)
{
- const char *type;
+ const char *type = "????";
char filename[100];
FILE *f;
- if (shader->Type == GL_FRAGMENT_SHADER)
+ switch (shader->Stage) {
+ case MESA_SHADER_FRAGMENT:
type = "frag";
- else if (shader->Type == GL_VERTEX_SHADER)
+ break;
+ case MESA_SHADER_VERTEX:
type = "vert";
- else
+ break;
+ case MESA_SHADER_GEOMETRY:
type = "geom";
+ break;
+ }
_mesa_snprintf(filename, sizeof(filename), "shader_%u.%s", shader->Name, type);
f = fopen(filename, "w");
@@ -1061,7 +1066,7 @@ _mesa_append_uniforms_to_file(const struct gl_shader *shader)
char filename[100];
FILE *f;
- if (shader->Type == GL_FRAGMENT_SHADER)
+ if (shader->Stage == MESA_SHADER_FRAGMENT)
type = "frag";
else
type = "vert";