diff options
author | Marek Olšák <[email protected]> | 2018-04-02 17:58:30 -0400 |
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committer | Marek Olšák <[email protected]> | 2018-04-04 16:55:52 -0400 |
commit | d9dc26c94e454385e2094727f4163e7ba4e20a7f (patch) | |
tree | cbef81295e26e81045366dae0fa2fc196609561a | |
parent | 498d9d0f4decb69457857841873e147f1fa6a176 (diff) |
st/mesa: set stencil border color the same as intensity
This fixes some stencil border color tests on Vega and Raven chips.
Reviewed-by: Ilia Mirkin <[email protected]>
-rw-r--r-- | src/mesa/state_tracker/st_format.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_format.c b/src/mesa/state_tracker/st_format.c index c50ce1e14bb..3db3c7e967c 100644 --- a/src/mesa/state_tracker/st_format.c +++ b/src/mesa/state_tracker/st_format.c @@ -2545,6 +2545,8 @@ st_translate_color(const union gl_color_union *colorIn, out[0] = out[1] = out[2] = in[0]; out[3] = in[3]; break; + /* Stencil border is tricky on some hw. Help drivers a little here. */ + case GL_STENCIL_INDEX: case GL_INTENSITY: out[0] = out[1] = out[2] = out[3] = in[0]; break; |