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authorMarek Olšák <[email protected]>2017-04-30 14:28:34 +0200
committerMarek Olšák <[email protected]>2017-05-08 18:32:00 +0200
commitd801247cec8f55304fbf8d6c222272941ec23fdb (patch)
tree1b893b5802e1799d01f81ebebcd7f5f7a73cd301
parent57fc8ae61aa3fb3f2a0170d22363045bfdf1ec2c (diff)
st/mesa: use PIPE_MAX_ATTRIBS as the max number of vertex buffers
Tested-by: Edmondo Tommasina <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
-rw-r--r--src/mesa/state_tracker/st_atom_array.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_atom_array.c b/src/mesa/state_tracker/st_atom_array.c
index fb5c1498989..d3c4ff32031 100644
--- a/src/mesa/state_tracker/st_atom_array.c
+++ b/src/mesa/state_tracker/st_atom_array.c
@@ -632,7 +632,7 @@ void st_update_array(struct st_context *st)
const struct gl_vertex_array **arrays = ctx->Array._DrawArrays;
const struct st_vertex_program *vp;
const struct st_vp_variant *vpv;
- struct pipe_vertex_buffer vbuffer[PIPE_MAX_SHADER_INPUTS];
+ struct pipe_vertex_buffer vbuffer[PIPE_MAX_ATTRIBS];
struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
unsigned num_vbuffers;