diff options
author | Brian Paul <[email protected]> | 1999-09-11 11:48:11 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 1999-09-11 11:48:11 +0000 |
commit | c5d7d70be8bc9a32db95c861ec25c368f3aee84f (patch) | |
tree | 5530ccc27bf699c6b5471985b5493e87df9e6089 | |
parent | c0e2871718ef523b3c0841e2052672dfcdb3010a (diff) |
GL_EXT_get_proc_address clean-up
-rw-r--r-- | src/mesa/main/extensions.c | 255 | ||||
-rw-r--r-- | src/mesa/main/extensions.h | 4 |
2 files changed, 129 insertions, 130 deletions
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c index f0d7dbec2c7..606a75c1df5 100644 --- a/src/mesa/main/extensions.c +++ b/src/mesa/main/extensions.c @@ -1,4 +1,4 @@ -/* $Id: extensions.c,v 1.2 1999/09/11 11:31:34 brianp Exp $ */ +/* $Id: extensions.c,v 1.3 1999/09/11 11:48:11 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -206,168 +206,168 @@ const char *gl_extensions_get_string( GLcontext *ctx ) * But since the client must also call glGetString(GL_EXTENSIONS) to * test for the extension this isn't a big deal. */ -void *gl_GetProcAddress( GLcontext *ctx, const GLubyte *procName ) +GLfunction gl_GetProcAddress( GLcontext *ctx, const GLubyte *procName ) { struct proc { const char *name; - void *address; + GLfunction address; }; static struct proc procTable[] = { - { "glGetProcAddressEXT", glGetProcAddressEXT }, /* myself! */ + { "glGetProcAddressEXT", (GLfunction) glGetProcAddressEXT }, /* me! */ /* OpenGL 1.1 functions */ - { "glEnableClientState", glEnableClientState }, - { "glDisableClientState", glDisableClientState }, - { "glPushClientAttrib", glPushClientAttrib }, - { "glPopClientAttrib", glPopClientAttrib }, - { "glIndexub", glIndexub }, - { "glIndexubv", glIndexubv }, - { "glVertexPointer", glVertexPointer }, - { "glNormalPointer", glNormalPointer }, - { "glColorPointer", glColorPointer }, - { "glIndexPointer", glIndexPointer }, - { "glTexCoordPointer", glTexCoordPointer }, - { "glEdgeFlagPointer", glEdgeFlagPointer }, - { "glGetPointerv", glGetPointerv }, - { "glArrayElement", glArrayElement }, - { "glDrawArrays", glDrawArrays }, - { "glDrawElements", glDrawElements }, - { "glInterleavedArrays", glInterleavedArrays }, - { "glGenTextures", glGenTextures }, - { "glDeleteTextures", glDeleteTextures }, - { "glBindTexture", glBindTexture }, - { "glPrioritizeTextures", glPrioritizeTextures }, - { "glAreTexturesResident", glAreTexturesResident }, - { "glIsTexture", glIsTexture }, - { "glTexSubImage1D", glTexSubImage1D }, - { "glTexSubImage2D", glTexSubImage2D }, - { "glCopyTexImage1D", glCopyTexImage1D }, - { "glCopyTexImage2D", glCopyTexImage2D }, - { "glCopyTexSubImage1D", glCopyTexSubImage1D }, - { "glCopyTexSubImage2D", glCopyTexSubImage2D }, + { "glEnableClientState", (GLfunction) glEnableClientState }, + { "glDisableClientState", (GLfunction) glDisableClientState }, + { "glPushClientAttrib", (GLfunction) glPushClientAttrib }, + { "glPopClientAttrib", (GLfunction) glPopClientAttrib }, + { "glIndexub", (GLfunction) glIndexub }, + { "glIndexubv", (GLfunction) glIndexubv }, + { "glVertexPointer", (GLfunction) glVertexPointer }, + { "glNormalPointer", (GLfunction) glNormalPointer }, + { "glColorPointer", (GLfunction) glColorPointer }, + { "glIndexPointer", (GLfunction) glIndexPointer }, + { "glTexCoordPointer", (GLfunction) glTexCoordPointer }, + { "glEdgeFlagPointer", (GLfunction) glEdgeFlagPointer }, + { "glGetPointerv", (GLfunction) glGetPointerv }, + { "glArrayElement", (GLfunction) glArrayElement }, + { "glDrawArrays", (GLfunction) glDrawArrays }, + { "glDrawElements", (GLfunction) glDrawElements }, + { "glInterleavedArrays", (GLfunction) glInterleavedArrays }, + { "glGenTextures", (GLfunction) glGenTextures }, + { "glDeleteTextures", (GLfunction) glDeleteTextures }, + { "glBindTexture", (GLfunction) glBindTexture }, + { "glPrioritizeTextures", (GLfunction) glPrioritizeTextures }, + { "glAreTexturesResident", (GLfunction) glAreTexturesResident }, + { "glIsTexture", (GLfunction) glIsTexture }, + { "glTexSubImage1D", (GLfunction) glTexSubImage1D }, + { "glTexSubImage2D", (GLfunction) glTexSubImage2D }, + { "glCopyTexImage1D", (GLfunction) glCopyTexImage1D }, + { "glCopyTexImage2D", (GLfunction) glCopyTexImage2D }, + { "glCopyTexSubImage1D", (GLfunction) glCopyTexSubImage1D }, + { "glCopyTexSubImage2D", (GLfunction) glCopyTexSubImage2D }, /* OpenGL 1.2 functions */ - { "glDrawRangeElements", glDrawRangeElements }, - { "glTexImage3D", glTexImage3D }, - { "glTexSubImage3D", glTexSubImage3D }, - { "glCopyTexSubImage3D", glCopyTexSubImage3D }, + { "glDrawRangeElements", (GLfunction) glDrawRangeElements }, + { "glTexImage3D", (GLfunction) glTexImage3D }, + { "glTexSubImage3D", (GLfunction) glTexSubImage3D }, + { "glCopyTexSubImage3D", (GLfunction) glCopyTexSubImage3D }, /* NOTE: 1.2 imaging subset functions not implemented in Mesa */ /* GL_EXT_blend_minmax */ - { "glBlendEquationEXT", glBlendEquationEXT }, + { "glBlendEquationEXT", (GLfunction) glBlendEquationEXT }, /* GL_EXT_blend_color */ - { "glBlendColorEXT", glBlendColorEXT }, + { "glBlendColorEXT", (GLfunction) glBlendColorEXT }, /* GL_EXT_polygon_offset */ - { "glPolygonOffsetEXT", glPolygonOffsetEXT }, + { "glPolygonOffsetEXT", (GLfunction) glPolygonOffsetEXT }, /* GL_EXT_vertex_arrays */ - { "glVertexPointerEXT", glVertexPointerEXT }, - { "glNormalPointerEXT", glNormalPointerEXT }, - { "glColorPointerEXT", glColorPointerEXT }, - { "glIndexPointerEXT", glIndexPointerEXT }, - { "glTexCoordPointerEXT", glTexCoordPointerEXT }, - { "glEdgeFlagPointerEXT", glEdgeFlagPointerEXT }, - { "glGetPointervEXT", glGetPointervEXT }, - { "glArrayElementEXT", glArrayElementEXT }, - { "glDrawArraysEXT", glDrawArraysEXT }, + { "glVertexPointerEXT", (GLfunction) glVertexPointerEXT }, + { "glNormalPointerEXT", (GLfunction) glNormalPointerEXT }, + { "glColorPointerEXT", (GLfunction) glColorPointerEXT }, + { "glIndexPointerEXT", (GLfunction) glIndexPointerEXT }, + { "glTexCoordPointerEXT", (GLfunction) glTexCoordPointerEXT }, + { "glEdgeFlagPointerEXT", (GLfunction) glEdgeFlagPointerEXT }, + { "glGetPointervEXT", (GLfunction) glGetPointervEXT }, + { "glArrayElementEXT", (GLfunction) glArrayElementEXT }, + { "glDrawArraysEXT", (GLfunction) glDrawArraysEXT }, /* GL_EXT_texture_object */ - { "glGenTexturesEXT", glGenTexturesEXT }, - { "glDeleteTexturesEXT", glDeleteTexturesEXT }, - { "glBindTextureEXT", glBindTextureEXT }, - { "glPrioritizeTexturesEXT", glPrioritizeTexturesEXT }, - { "glAreTexturesResidentEXT", glAreTexturesResidentEXT }, - { "glIsTextureEXT", glIsTextureEXT }, + { "glGenTexturesEXT", (GLfunction) glGenTexturesEXT }, + { "glDeleteTexturesEXT", (GLfunction) glDeleteTexturesEXT }, + { "glBindTextureEXT", (GLfunction) glBindTextureEXT }, + { "glPrioritizeTexturesEXT", (GLfunction) glPrioritizeTexturesEXT }, + { "glAreTexturesResidentEXT", (GLfunction) glAreTexturesResidentEXT }, + { "glIsTextureEXT", (GLfunction) glIsTextureEXT }, /* GL_EXT_texture3D */ - { "glTexImage3DEXT", glTexImage3DEXT }, - { "glTexSubImage3DEXT", glTexSubImage3DEXT }, - { "glCopyTexSubImage3DEXT", glCopyTexSubImage3DEXT }, + { "glTexImage3DEXT", (GLfunction) glTexImage3DEXT }, + { "glTexSubImage3DEXT", (GLfunction) glTexSubImage3DEXT }, + { "glCopyTexSubImage3DEXT", (GLfunction) glCopyTexSubImage3DEXT }, /* GL_EXT_color_table */ - { "glColorTableEXT", glColorTableEXT }, - { "glColorSubTableEXT", glColorSubTableEXT }, - { "glGetColorTableEXT", glGetColorTableEXT }, - { "glGetColorTableParameterfvEXT", glGetColorTableParameterfvEXT }, - { "glGetColorTableParameterivEXT", glGetColorTableParameterivEXT }, + { "glColorTableEXT", (GLfunction) glColorTableEXT }, + { "glColorSubTableEXT", (GLfunction) glColorSubTableEXT }, + { "glGetColorTableEXT", (GLfunction) glGetColorTableEXT }, + { "glGetColorTableParameterfvEXT", (GLfunction) glGetColorTableParameterfvEXT }, + { "glGetColorTableParameterivEXT", (GLfunction) glGetColorTableParameterivEXT }, /* GL_ARB_multitexture */ - { "glActiveTextureARB", glActiveTextureARB }, - { "glClientActiveTextureARB", glClientActiveTextureARB }, - { "glMultiTexCoord1dARB", glMultiTexCoord1dARB }, - { "glMultiTexCoord1dvARB", glMultiTexCoord1dvARB }, - { "glMultiTexCoord1fARB", glMultiTexCoord1fARB }, - { "glMultiTexCoord1fvARB", glMultiTexCoord1fvARB }, - { "glMultiTexCoord1iARB", glMultiTexCoord1iARB }, - { "glMultiTexCoord1ivARB", glMultiTexCoord1ivARB }, - { "glMultiTexCoord1sARB", glMultiTexCoord1sARB }, - { "glMultiTexCoord1svARB", glMultiTexCoord1svARB }, - { "glMultiTexCoord2dARB", glMultiTexCoord2dARB }, - { "glMultiTexCoord2dvARB", glMultiTexCoord2dvARB }, - { "glMultiTexCoord2fARB", glMultiTexCoord2fARB }, - { "glMultiTexCoord2fvARB", glMultiTexCoord2fvARB }, - { "glMultiTexCoord2iARB", glMultiTexCoord2iARB }, - { "glMultiTexCoord2ivARB", glMultiTexCoord2ivARB }, - { "glMultiTexCoord2sARB", glMultiTexCoord2sARB }, - { "glMultiTexCoord2svARB", glMultiTexCoord2svARB }, - { "glMultiTexCoord3dARB", glMultiTexCoord3dARB }, - { "glMultiTexCoord3dvARB", glMultiTexCoord3dvARB }, - { "glMultiTexCoord3fARB", glMultiTexCoord3fARB }, - { "glMultiTexCoord3fvARB", glMultiTexCoord3fvARB }, - { "glMultiTexCoord3iARB", glMultiTexCoord3iARB }, - { "glMultiTexCoord3ivARB", glMultiTexCoord3ivARB }, - { "glMultiTexCoord3sARB", glMultiTexCoord3sARB }, - { "glMultiTexCoord3svARB", glMultiTexCoord3svARB }, - { "glMultiTexCoord4dARB", glMultiTexCoord4dARB }, - { "glMultiTexCoord4dvARB", glMultiTexCoord4dvARB }, - { "glMultiTexCoord4fARB", glMultiTexCoord4fARB }, - { "glMultiTexCoord4fvARB", glMultiTexCoord4fvARB }, - { "glMultiTexCoord4iARB", glMultiTexCoord4iARB }, - { "glMultiTexCoord4ivARB", glMultiTexCoord4ivARB }, - { "glMultiTexCoord4sARB", glMultiTexCoord4sARB }, - { "glMultiTexCoord4svARB", glMultiTexCoord4svARB }, + { "glActiveTextureARB", (GLfunction) glActiveTextureARB }, + { "glClientActiveTextureARB", (GLfunction) glClientActiveTextureARB }, + { "glMultiTexCoord1dARB", (GLfunction) glMultiTexCoord1dARB }, + { "glMultiTexCoord1dvARB", (GLfunction) glMultiTexCoord1dvARB }, + { "glMultiTexCoord1fARB", (GLfunction) glMultiTexCoord1fARB }, + { "glMultiTexCoord1fvARB", (GLfunction) glMultiTexCoord1fvARB }, + { "glMultiTexCoord1iARB", (GLfunction) glMultiTexCoord1iARB }, + { "glMultiTexCoord1ivARB", (GLfunction) glMultiTexCoord1ivARB }, + { "glMultiTexCoord1sARB", (GLfunction) glMultiTexCoord1sARB }, + { "glMultiTexCoord1svARB", (GLfunction) glMultiTexCoord1svARB }, + { "glMultiTexCoord2dARB", (GLfunction) glMultiTexCoord2dARB }, + { "glMultiTexCoord2dvARB", (GLfunction) glMultiTexCoord2dvARB }, + { "glMultiTexCoord2fARB", (GLfunction) glMultiTexCoord2fARB }, + { "glMultiTexCoord2fvARB", (GLfunction) glMultiTexCoord2fvARB }, + { "glMultiTexCoord2iARB", (GLfunction) glMultiTexCoord2iARB }, + { "glMultiTexCoord2ivARB", (GLfunction) glMultiTexCoord2ivARB }, + { "glMultiTexCoord2sARB", (GLfunction) glMultiTexCoord2sARB }, + { "glMultiTexCoord2svARB", (GLfunction) glMultiTexCoord2svARB }, + { "glMultiTexCoord3dARB", (GLfunction) glMultiTexCoord3dARB }, + { "glMultiTexCoord3dvARB", (GLfunction) glMultiTexCoord3dvARB }, + { "glMultiTexCoord3fARB", (GLfunction) glMultiTexCoord3fARB }, + { "glMultiTexCoord3fvARB", (GLfunction) glMultiTexCoord3fvARB }, + { "glMultiTexCoord3iARB", (GLfunction) glMultiTexCoord3iARB }, + { "glMultiTexCoord3ivARB", (GLfunction) glMultiTexCoord3ivARB }, + { "glMultiTexCoord3sARB", (GLfunction) glMultiTexCoord3sARB }, + { "glMultiTexCoord3svARB", (GLfunction) glMultiTexCoord3svARB }, + { "glMultiTexCoord4dARB", (GLfunction) glMultiTexCoord4dARB }, + { "glMultiTexCoord4dvARB", (GLfunction) glMultiTexCoord4dvARB }, + { "glMultiTexCoord4fARB", (GLfunction) glMultiTexCoord4fARB }, + { "glMultiTexCoord4fvARB", (GLfunction) glMultiTexCoord4fvARB }, + { "glMultiTexCoord4iARB", (GLfunction) glMultiTexCoord4iARB }, + { "glMultiTexCoord4ivARB", (GLfunction) glMultiTexCoord4ivARB }, + { "glMultiTexCoord4sARB", (GLfunction) glMultiTexCoord4sARB }, + { "glMultiTexCoord4svARB", (GLfunction) glMultiTexCoord4svARB }, /* GL_EXT_point_parameters */ - { "glPointParameterfEXT", glPointParameterfEXT }, - { "glPointParameterfvEXT", glPointParameterfvEXT }, + { "glPointParameterfEXT", (GLfunction) glPointParameterfEXT }, + { "glPointParameterfvEXT", (GLfunction) glPointParameterfvEXT }, /* GL_INGR_blend_func_separate */ - { "glBlendFuncSeparateINGR", glBlendFuncSeparateINGR }, + { "glBlendFuncSeparateINGR", (GLfunction) glBlendFuncSeparateINGR }, /* GL_MESA_window_pos */ - { "glWindowPos2iMESA", glWindowPos2iMESA }, - { "glWindowPos2sMESA", glWindowPos2sMESA }, - { "glWindowPos2fMESA", glWindowPos2fMESA }, - { "glWindowPos2dMESA", glWindowPos2dMESA }, - { "glWindowPos2ivMESA", glWindowPos2ivMESA }, - { "glWindowPos2svMESA", glWindowPos2svMESA }, - { "glWindowPos2fvMESA", glWindowPos2fvMESA }, - { "glWindowPos2dvMESA", glWindowPos2dvMESA }, - { "glWindowPos3iMESA", glWindowPos3iMESA }, - { "glWindowPos3sMESA", glWindowPos3sMESA }, - { "glWindowPos3fMESA", glWindowPos3fMESA }, - { "glWindowPos3dMESA", glWindowPos3dMESA }, - { "glWindowPos3ivMESA", glWindowPos3ivMESA }, - { "glWindowPos3svMESA", glWindowPos3svMESA }, - { "glWindowPos3fvMESA", glWindowPos3fvMESA }, - { "glWindowPos3dvMESA", glWindowPos3dvMESA }, - { "glWindowPos4iMESA", glWindowPos4iMESA }, - { "glWindowPos4sMESA", glWindowPos4sMESA }, - { "glWindowPos4fMESA", glWindowPos4fMESA }, - { "glWindowPos4dMESA", glWindowPos4dMESA }, - { "glWindowPos4ivMESA", glWindowPos4ivMESA }, - { "glWindowPos4svMESA", glWindowPos4svMESA }, - { "glWindowPos4fvMESA", glWindowPos4fvMESA }, - { "glWindowPos4dvMESA", glWindowPos4dvMESA }, + { "glWindowPos2iMESA", (GLfunction) glWindowPos2iMESA }, + { "glWindowPos2sMESA", (GLfunction) glWindowPos2sMESA }, + { "glWindowPos2fMESA", (GLfunction) glWindowPos2fMESA }, + { "glWindowPos2dMESA", (GLfunction) glWindowPos2dMESA }, + { "glWindowPos2ivMESA", (GLfunction) glWindowPos2ivMESA }, + { "glWindowPos2svMESA", (GLfunction) glWindowPos2svMESA }, + { "glWindowPos2fvMESA", (GLfunction) glWindowPos2fvMESA }, + { "glWindowPos2dvMESA", (GLfunction) glWindowPos2dvMESA }, + { "glWindowPos3iMESA", (GLfunction) glWindowPos3iMESA }, + { "glWindowPos3sMESA", (GLfunction) glWindowPos3sMESA }, + { "glWindowPos3fMESA", (GLfunction) glWindowPos3fMESA }, + { "glWindowPos3dMESA", (GLfunction) glWindowPos3dMESA }, + { "glWindowPos3ivMESA", (GLfunction) glWindowPos3ivMESA }, + { "glWindowPos3svMESA", (GLfunction) glWindowPos3svMESA }, + { "glWindowPos3fvMESA", (GLfunction) glWindowPos3fvMESA }, + { "glWindowPos3dvMESA", (GLfunction) glWindowPos3dvMESA }, + { "glWindowPos4iMESA", (GLfunction) glWindowPos4iMESA }, + { "glWindowPos4sMESA", (GLfunction) glWindowPos4sMESA }, + { "glWindowPos4fMESA", (GLfunction) glWindowPos4fMESA }, + { "glWindowPos4dMESA", (GLfunction) glWindowPos4dMESA }, + { "glWindowPos4ivMESA", (GLfunction) glWindowPos4ivMESA }, + { "glWindowPos4svMESA", (GLfunction) glWindowPos4svMESA }, + { "glWindowPos4fvMESA", (GLfunction) glWindowPos4fvMESA }, + { "glWindowPos4dvMESA", (GLfunction) glWindowPos4dvMESA }, /* GL_MESA_resize_buffers */ - { "glResizeBuffersMESA", glResizeBuffersMESA }, + { "glResizeBuffersMESA", (GLfunction) glResizeBuffersMESA }, /* GL_EXT_compiled_vertex_array */ - { "glLockArraysEXT", glLockArraysEXT }, - { "glUnlockArraysEXT", glUnlockArraysEXT }, + { "glLockArraysEXT", (GLfunction) glLockArraysEXT }, + { "glUnlockArraysEXT", (GLfunction) glUnlockArraysEXT }, { NULL, NULL } /* end of list token */ }; @@ -375,7 +375,6 @@ void *gl_GetProcAddress( GLcontext *ctx, const GLubyte *procName ) ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, "glGetProcAddressEXT", NULL); - /* First, look for core library functions */ for (i = 0; procTable[i].address; i++) { if (strcmp((const char *) procName, procTable[i].name) == 0) return procTable[i].address; diff --git a/src/mesa/main/extensions.h b/src/mesa/main/extensions.h index c50cfc8c3c6..7663f43c208 100644 --- a/src/mesa/main/extensions.h +++ b/src/mesa/main/extensions.h @@ -1,4 +1,4 @@ -/* $Id: extensions.h,v 1.2 1999/09/11 11:31:34 brianp Exp $ */ +/* $Id: extensions.h,v 1.3 1999/09/11 11:48:11 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -46,7 +46,7 @@ extern void gl_extensions_dtr( struct gl_context *ctx ); extern void gl_extensions_ctr( struct gl_context *ctx ); extern const char *gl_extensions_get_string( struct gl_context *ctx ); -extern void *gl_GetProcAddress( GLcontext *ctx, const GLubyte *procName ); +extern GLfunction gl_GetProcAddress( GLcontext *ctx, const GLubyte *procName ); #endif |