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authorEric Anholt <[email protected]>2017-11-21 16:05:49 -0800
committerEric Anholt <[email protected]>2017-11-22 10:56:31 -0800
commitc55813c22e2099d59dbff81b9202b5ce70926e45 (patch)
treeac74a4a4f71ab38b3b68a2193b492bb0100ddae0
parentad1521d7088b7e9e7f9bad474419924bfabc064e (diff)
broadcom/vc5: Fix array texture layer count setup.
Fixes piglit array-texture.
-rw-r--r--src/gallium/drivers/vc5/vc5_state.c7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/gallium/drivers/vc5/vc5_state.c b/src/gallium/drivers/vc5/vc5_state.c
index dc0ee12260b..b7f9c405e4a 100644
--- a/src/gallium/drivers/vc5/vc5_state.c
+++ b/src/gallium/drivers/vc5/vc5_state.c
@@ -623,7 +623,12 @@ vc5_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *prsc,
v3dx_pack(&so->texture_shader_state, TEXTURE_SHADER_STATE, tex) {
tex.image_width = prsc->width0 * msaa_scale;
tex.image_height = prsc->height0 * msaa_scale;
- tex.image_depth = prsc->depth0;
+ if (prsc->target == PIPE_TEXTURE_3D) {
+ tex.image_depth = prsc->depth0;
+ } else {
+ tex.image_depth = (cso->u.tex.last_layer -
+ cso->u.tex.first_layer) + 1;
+ }
tex.srgb = util_format_is_srgb(cso->format);