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authorPaul Berry <[email protected]>2014-01-07 09:00:02 -0800
committerPaul Berry <[email protected]>2014-02-05 09:01:13 -0800
commitc15064c1691764e858d05065f10007aceec9a7ac (patch)
tree4c876a76d112773919b80f9755124fd74a472524
parentd861c2963a0b939709981f39e8268822489db86f (diff)
glsl/cs: update main.cpp to use the ".comp" extension for compute shaders.
Reviewed-by: Matt Turner <[email protected]>
-rw-r--r--src/glsl/main.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp
index afc15cb834f..864c9298865 100644
--- a/src/glsl/main.cpp
+++ b/src/glsl/main.cpp
@@ -364,6 +364,8 @@ main(int argc, char **argv)
shader->Type = GL_GEOMETRY_SHADER;
else if (strncmp(".frag", ext, 5) == 0)
shader->Type = GL_FRAGMENT_SHADER;
+ else if (strncmp(".comp", ext, 5) == 0)
+ shader->Type = GL_COMPUTE_SHADER;
else
usage_fail(argv[0]);
shader->Stage = _mesa_shader_enum_to_shader_stage(shader->Type);