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authorJordan Justen <[email protected]>2015-11-08 19:07:43 -0800
committerJordan Justen <[email protected]>2015-11-09 17:21:17 -0800
commitc0ac4740a75f0701637df1ea82c450bb8c31a63a (patch)
tree5df8e3a0a0bb89ec0b2fcb7b3dabcd95e9aaadbf
parent007d96730e03ae208b7baa981122b821e72efe92 (diff)
glsl: Add space to shader_storage in print_visitor
Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
-rw-r--r--src/glsl/ir_print_visitor.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/ir_print_visitor.cpp b/src/glsl/ir_print_visitor.cpp
index b9196900ea6..211ac76d3d0 100644
--- a/src/glsl/ir_print_visitor.cpp
+++ b/src/glsl/ir_print_visitor.cpp
@@ -173,7 +173,7 @@ void ir_print_visitor::visit(ir_variable *ir)
const char *const samp = (ir->data.sample) ? "sample " : "";
const char *const patc = (ir->data.patch) ? "patch " : "";
const char *const inv = (ir->data.invariant) ? "invariant " : "";
- const char *const mode[] = { "", "uniform ", "shader_storage",
+ const char *const mode[] = { "", "uniform ", "shader_storage ",
"shader_in ", "shader_out ",
"in ", "out ", "inout ",
"const_in ", "sys ", "temporary " };